Hi gents
For today's episode, i have a new issue, that somehow seemingly happened overnight while i was sleeping. :roll:
I'm using 2 batch files to switch my version between map-making version, and regular version, for a couple of months now, with no hassles. They work by changing the bldconf file as necessary. Got 'em here, can't remember from who?
Anyways, wanted to make some adjustments to map_c of the Aleutians map, so switched to mapmode, and promptly got a 70% CTD...
Using the regular mode, the game loads fine...
I think something's probably gone wonky with the batch file - I'm posting first the bldconf for the map mode, which gives me the 70% CTD:
[builder_plugins]
(builder.PlMapLoad)
(builder.PlMapActors,sectFile=com/maddox/il2/objects/static.ini)
(builder.PlMapAirdrome)
(builder.PlMapLabel)
(builder.PlMapText)
[builder config]
bShowGrid true
bShowName true
bViewRunaway true
bShowTime true
bShowArmy [3,true,true,true]
iLightLand 255
iconSize 16
bViewBridge false
bAnimateCamera true
bActorOnLand true
bSaveViewHLand false
bShowLandscape true
iLightDestruction 255
iWaterLevel 191
and the normal one, which works fine:
[builder_plugins]
(builder.PlMapLoad)
(builder.PlMission)
(builder.PlMisAir,sectFile=com/maddox/il2/objects/air.ini)
(builder.PlMisChief,sectFile=com/maddox/il2/objects/chief.ini)
(builder.PlMisStatic,sectFile=com/maddox/il2/objects/stationary.ini)
(builder.PlMisRocket,sectFile=com/maddox/il2/objects/rockets.ini)
(builder.PlMisHouse,sectFile=com/maddox/il2/objects/static.ini)
(builder.PlMisTarget)
(builder.PlMisBrief)
(builder.PlMisBorn)
(builder.PlMisStaticCamera)
(builder.PlMisDestruction)
(builder.PlMisFront)
[builder config]
bShowGrid true
bShowName true
bViewRunaway true
bShowTime true
bShowArmy [3,true,true,true]
iLightLand 255
iconSize 16
bViewBridge false
bAnimateCamera true
bActorOnLand true
bSaveViewHLand false
bShowLandscape true
iLightDestruction 255
iWaterLevel 191
...are there any issues here, or am i barking up the wrong tree? :?:
Thanks in advance 8)
I had problems with this some time ago.
For ever I tried and tried to see the full map making fmb
Fabian Fred came to the rescue with his Build.ini for full fmb.
After that it was the first time see a map in this set up.
I ost Fabian Fred's build.ini as I am no longer with g mail and stupid me did not back up the files when I went and got the computer upgraded.
When I was learning how to make maps from Kevin P's tutorial I noticed Mr. Oblongo build.ini set up worked perfectly.
I am using Mr. Oblongo's build.ini for map making and it does work perfectly.
If you need help the same as I dids I'd be happy to pass this on to you.
CHEERS
Kirby
I have the inverse problem. I get 70% CTD when I try to switch out of mapmaking mode to missionmaking mode. I can "sorta" operate mission-making mode, but only by deleting all references to "chief" objects from the mission bldconf.ini. So that means I can no longer write missions with ships or vehicles!!!
Initially, I thought the ship-pack or some other big mod had corrupted my vehicles, armour or ships .ini files. But in fact, these load fine in pre-written stock missions. So it seems an FMB problem.
Any suggestions appreciated. Right now, I'm contemplating a full deinstall/ reinstall in the near future.
The only trigger I can think of is that I may have overloaded my mission FMB by trying to write stuff for the Lower Burma map a couple of days before the problem surfaced. The FMB kept CTD-ing due to memory overload. (Yes, I DO need more memory.)
I still believe it is how you also have the conf.ini set up as well to make it work properly.
I did a search on AAA and got the build.ini for maps that is no problem. Then I tried a conf.ini for maps and got black water or a blue map with just objects showing
So here is my Map Making Builders ini and Configuration ini
Map Making Builders ini file
[builder_plugins]
(builder.PlMapLoad)
(builder.PlMapActors,sectFile=com/maddox/il2/objects/static.ini)
(builder.PlMapAirdrome)
(builder.PlMapLabel)
(builder.PlMapText)
[builder config]
bShowGrid true
bShowName true
bViewRunaway true
bShowTime true
bShowArmy [3,true,true,true]
iLightLand 255
iconSize 16
bViewBridge true
bAnimateCamera true
bActorOnLand true
bSaveViewHLand false
bShowLandscape true
iLightDestruction 73
iWaterLevel 191
Map Making Configuration ini file
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game
[window]
width=1280
height=1024
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0
[GLPROVIDER]
GL=Opengl32.dll
[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll
[NET]
speed=8000
routeChannels=0
serverChannels=15
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=190.21.74.176
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0
[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1
[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)
adr0=ALL
adr1=MY_ARMY
msg5=\u0020\u002050%\u0020fuel\u0020here
msg3=\u002023\u0020vs\u0020Pe8contacts
msg1=\u0020195.242.214.119:8884\u0020\n
msg9=j\u0020high\u0020tracers\u0020gagaump
msg2=,53\u0020laag\u0020h12\u0020high7k
msg4=\u0020p51\u0020over\u0020here!!
msg7=k\u0020best\u0020speed
msg0=13\u0020i\u0020think
[game]
Arcade=0
HighGore=1
mapPadX=0.66875
mapPadY=-0.046875
viewSet=59
Intro=0
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
SubTitlesLines=4
ClearCache=0
TypeClouds=1
[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause
[HotKey gui]
Escape=activate
[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0
[HookView]
MouseLeft=Len
[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6
[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30
Ctrl C=copy
Ctrl X=cut
Ctrl V=paste
[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove
[MouseXYZ Config]
RealTime=1
[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0
[sound]
SoundUse=1
SoundEngine=1
Speakers=4
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=0
ObjectVolume=14
MusState.takeoff=0
MusState.inflight=0
MusState.crash=0
MusFlags.play=0
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=2
NumChannels=3
SoundExt.occlusions=1
SoundFlags.hardware=0
SoundFlags.streams=1
SoundFlags.duplex=0
SoundExt.acoustics=1
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=4
Channels=2
SoundExt.extrender=1
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=0
PTTMode=0
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0
[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=
[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0
[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0
1RZ=0 100 100 100 100 100 100 100 100 100 100 0
1U=0 100 100 100 100 100 100 100 100 100 100 0
1V=0 100 100 100 100 100 100 100 100 100 100 0
[Render_DirectX]
TexQual=3
TexMipFilter=0
TexCompress=2
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0
HardwareShaders=1
Shadows=1
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=2
LandShading=3
LandDetails=2
LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=15
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
Water=1
Effects=1
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=2
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
HardwareShaders=1
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=3
LandShading=3
LandDetails=2
LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=2
Water=4
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
This works very well.
Cheers Kirby
Lamphun
Okay, thanks for the tips, Kirby, Easy - I'll try those options later today. Must go and earn some pennies today. :roll:
I must say, after suffering from corrupt files that cost ma a whole HD recently, that was the first fear I had. I've checked/compared my present bldconf/conf, with a backup copy and they SEEM fine....
I'll post back with my findings.... 8)