[WIP] Map of Djibouti - updated to version 1.2
#1

A new, updated version of the Djibouti map is available for download. Main features are a 4 to 5 fold increase in the amount of random objects populating the map outside of the main cities.

Also, for those who wish, the download has a new FMB map in a different color scheme.

Download includes readme with simple install instructions and more info on changes in 1.2.

[img][Image: ed_m02.jpg]

DOWNLOAD LINK for version 1.2


http://www.mediafire.com/?gumnjyoaybb

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#2

Thanks agracier...I like so much this map.

A doubt...if I remember in the right way the correct name of ex-brit's territory was exactly Somaliland. Do u might post some QMB missions for this jewel?

I'm goin' to update.

Best Regards
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#3

HGuderian Wrote:Thanks agracier...I like so much this map.
A doubt...if I remember in the right way the correct name of ex-brit's territory was exactly Somaliland. Do u might post some QMB missions for this jewel?
I'm goin' to update.
Best Regards

Right you are on the name ... so that means another update coming soon ... ha ha

If anyone wants to make some QMB missions I'd be thrilled and happy to use them ... but, and don't laugh, I may be able to make a map, but so far making a working QMB mission seems to be beyond my knowledge ... I've tried a number of times, but never found out quite how ... so to each his own I guess ... I'm sure someone else will take up the job ...
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#4

The same here about QMB.

I'll look forward to the next update. Ciao
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#5

HGuderian Wrote:Thanks agracier...I like so much this map.
A doubt...if I remember in the right way the correct name of ex-brit's territory was exactly Somaliland.
Best Regards

Here we are with the FMB maps with the right name - just pop into your ag_Djibouti directory and overwrite the older misspelled ed_m01/02.tga files ...

http://www.mediafire.com/?lijzyzmiyny

Isn't it ever so easy working in layered files? A correction like this is fixed with a few clicks and some mouse work. Think of how such things went back in the days when this country was called Somililand - possibly days work down the drain.

Anyway, thanks for pointing this out. Little details like that aren't always easy to catch on your own ...
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#6

Glad to gave a little help.

However past times there might been better in a some way...than the last fourthyfive years.

Thanks for your celerity
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#7

Thanks to Agracier for this map. I got the earlier version at SAS - so these thanks are long overdue.
I've always been fascinated with this area - both geologically and for its early war events.
I once knew an old airman (long since gone) who was in this region. He flew Vickers Wellesleys - a shame we dont have those in Il2. As he put it: they were a fair size, with only a lone "peggy" up front, and a single pop-gun for the pilot . He had mates in another RAF squadron there, on Vickers Valentias. These whale-like transports were pretty much the last descendants of the Vimy bomber line. Very common transports in the middle East though -till about 41.
Maybe we could ask the Canvas Knights guys to use their talents to make one of these - as a "cross-over" for the WW2 simmers? Fun to have a large fat biplane to shoot at!

The old pilot had stirring recollections of those bizarre times around the horn of Africa- where the colonial past seemed to bump up against the almost modern. Quite fascinated me, when I was a lad.
Regarding the geology; how does your map deal with the below-sea-level areas in this weird region?
yours, felix
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#8

felix_the_fat Wrote:how does your map deal with the below-sea-level areas in this weird region?
yours, felix

Well basically it ignores it as much as possible ... ha ha

Seriously though - I tried making the map with part of Eritrea to the north included. There is a long depression with lovely mountains all around and lakes below sea-level and all. But it was a mess trying to get the map to show terrain properly that was below sea-level. It showed up as striped green terrain in one try-out - even when the map wasn't even terrain textured yet, and in other try-outs I got odd geometrical patterns and what not ... after a while i just canceled it and made the map smaller. No use wasting time trying to get it to work when there are so many other maps easier to make.

In this Djibouti map, there isn't much below sea-level I think, in any case not enough to cause any trouble with the terrain and height maps. Or none that I noticed at any rate. If there is it will probably have been textured as low0 terrain.

I made the map because I just love arid, desert terrain with heights and mountains. Initially it was also because of the sparse population density - hence less objects needed. But Djibouti has turned out to have a quite large density after all - with an actors.static of 2 mb. No mean size when all of the objects were place by hand.

Thanks for the story and comments.
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#9

Looks very beautifull indeed but i'm afrtaid i missed the previous version Sad so can anyone put up a link for that one?

Thanks Rowddy.
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#10

Rowddy Wrote:Looks very beautifull indeed but i'm afrtaid i missed the previous version Sad so can anyone put up a link for that one?

Thanks Rowddy.

viewtopic.php?t=20663

This is for ver 1.1 - note that is has far less objects, so you are better off using the actors.static from 1.2. But 1.1 does contain all necessary files.

1.2 only contains updates.

The load.ini from 1.2 also has a correction of a mistake
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#11

thank you Agracier Smile
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