So, I was trying out the Hs-129 Campaign and was about to start playing it, but for some unknown reason, I didn't see the map at all, while the rest of the screen before starting a mission seemed to work properly, anyone knows on how to correct this ??
I'm playing on the HSFX-4.1 right now if I'm not mistaken, I would've taken a picture of this, but I don't know how to do it, and if a camera is needed, I don't have any.
some times it happend me with missions in FMB but after restart would be working and now I got Up 2.0m and it can not be loaded the El alamein map so i think thats a system error or something like that. sorry im no a expert
If u use HSFX or UP u need to rename the map in the mission files since the game load the map with the load.ini and not load_bp.ini (or something) like in the mission files.
now i remind ---- TRY to start the Il2 game in other compatibility for wins , u can do it with right mouse button on the icon of the game and there are those compatibility settings
Have you tried the campaign patch for UP version?
Viking; Will changing the line in the map all.ini sort this out? i.e., to read: vkg_El_Alamein vkg_El_Alamein/load_bp.ini ?
EDIT; OK it won't help at all, in fact after doing this I could'nt get the map to load in FMB until I changed it back.
Here's a what to find in your missions (name.MIS Files): ( open and edit with notepad )
[MAIN]
MAP vkg_El_Alamein/load_blank_plate.ini ............ ( OR MAP vkg_El_Alamein/ load_ZAF.ini ).............( OR MAP vkg_El_Alamein/ load_bp.ini) ??
TIME 12.0
CloudType 0
CloudHeight 1000.0
player g0100
army 2
playerNum 0
[Wing]
r0100
g0100....et.c
(for UP2) CHANGE IT TO:
[MAIN]
MAP vkg_El_Alamein/load.ini
TIME 12.0
CloudType 0
CloudHeight 1000.0
player g0100
army 2
playerNum 0
[Wing]
r0100
g0100... et.c.
ALSO BE AWARE OF AN OLD PROBLEM if still using EL_Alamein as a MAPMOD in MODS:
"MTO_lowland_3 has been renamed MTO_lowland_3_Fields in the 4.09 final - so any map that uses this texture will not work ...
...you can edit the load.ini of these maps to add _Fields to the name of the texture to get them to load..."
If you still have: load_blank_plate.ini version in MODS or others, these (load.ini files) should read near the end:
Wood0 = land/summer/MTO_lowland_3_Fields.tga,2
Wood1 =
Wood2 = forest/summer/ForestFar.tga
Wood3 =
See VIKING4570 comments above and also here:
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