16.02.2010, 11:21
http://www.youtube.com/watch?v=oiYDP74HIEs&NR=1
thought it would be of interest to sound modders.
Bill
thought it would be of interest to sound modders.
Bill
BillSwagger Wrote:I'm sure it sounds much different being there, but having a live recording like this is rare even if they are blanks.
I was not aware blanks sounded different but perhaps a trained ear picks up on that sort of thing.
Bill
akdavis Wrote:BillSwagger Wrote:I'm sure it sounds much different being there, but having a live recording like this is rare even if they are blanks.
I was not aware blanks sounded different but perhaps a trained ear picks up on that sort of thing.
A significant part of the sound of a gun firing is the bullet exiting the muzzle at supersonic speed. Firing blanks can have number of effects on the sound of firearm, including significant changes in rate of fire in the case of automatics.
Murilo Specht Wrote:Sound is something hard to copy, it depends on the distance and ambient, it always sounds a little different depending on many factors, and with the current engine we don't seem to have any sort of way to copy all these factors except for the doppler effect, games are getting closer to it though, have you heard the sounds of Bad Company 2? Let's just hope Storm of War carries a similar sound engine.
pursuivant Wrote:akdavis Wrote:BillSwagger Wrote:I'm sure it sounds much different being there, but having a live recording like this is rare even if they are blanks.
I was not aware blanks sounded different but perhaps a trained ear picks up on that sort of thing.
A significant part of the sound of a gun firing is the bullet exiting the muzzle at supersonic speed. Firing blanks can have number of effects on the sound of firearm, including significant changes in rate of fire in the case of automatics.
Compare the sound of the guns in your video to the sound of a 0.50 BMG shooting live ammo. For example: http://www.youtube.com/watch?v=AEhd5M9uHho
The live ammo produces a slightly deeper sound.