more cockpit G-forces?
#1

One thing I've noticed is that in Il2, there is a cirtain amount of G-force movement of the camera, but it seems to barely have an effect. In real life, G forces, even the kind you experiance in a car on a curvy road, are enough to move your head around quite a bit more then is seen in IL2. Granted, in a fighter aircraft there is much more support for a pilot, but it still seems to me that more movement would be realistic.

Whats other people's opinions on this?
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#2

Well,
if you use sHr's 6DOF Mod, you can increase G Force value to your likings.

Just press Numpad's * Key when you are in the cockpit, than the options appear.
Try it!
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#3

F4U-1_Corsair Wrote:One thing I've noticed is that in Il2, there is a cirtain amount of G-force movement of the camera, but it seems to barely have an effect. In real life, G forces, even the kind you experiance in a car on a curvy road, are enough to move your head around quite a bit more then is seen in IL2. Granted, in a fighter aircraft there is much more support for a pilot, but it still seems to me that more movement would be realistic.

Whats other people's opinions on this?

I think you are confusing centrifugal forces and gforces. gforces tend to act in an up or down direction relative to your body. Think of it as how hard or light the seat is pushing against you ass. On a curvy road that is not banked the centrifugal force tends to pull your head sideways. Unless you and the aircraft are in extremely turbulent conditions or initiating fast rolls in opposite directions your head should not be thrown around a lot. Under true gloc your head tends to slump forward when the g,s subside it will sometimes roll to the side.

http://www.youtube.com/watch?v=M725Qw6_UIM

http://www.youtube.com/watch?v=1GdfnTLK ... re=related

http://www.youtube.com/watch?v=aaDTk0Ar ... re=related

Notice the skin under his eyes after the takeoff when they go vertical they could be pulling 3 or 4 g,s.
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#4

G forces are a MEASURE for centrifugal force, which acts in all directions, and is measured in G's
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#5

We call them lateral Gs and vertical Gs... :lol:
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#6

norm Wrote:G forces are a MEASURE for centrifugal force, which acts in all directions, and is measured in G's

gforce is a measure of acceleration and can be induced when moving in a straight line. Centrifugal force is only induced in a curved path. The g-force on something is its acceleration relative to free-fall.[1][2] This acceleration experienced by an object is due to the vector sum of non-gravitational forces acting per unit of the object's mass. Such accelerations, termed "proper accelerations," not produced by gravity itself, cause stresses and strains on objects which can make these sorts of forces significant. Because of these strains, sufficiently large g-forces may be highly destructive to objects and organisms.

Centrifugal force (from Latin centrum "center" and fugere "to flee") represents the effects of inertia that arise in connection with rotation and which are experienced as an outward force away from the center of rotation. In Newtonian mechanics, the term centrifugal force is used to refer to one of two distinct concepts: an inertial force (also called a "fictitious" force) observed in a non-inertial reference frame, and a reaction force corresponding to a centripetal force. The term is also sometimes used in Lagrangian mechanics to describe certain terms in the generalized force that depend on the choice of generalized coordinates.
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#7

F4U-1_Corsair Wrote:Whats other people's opinions on this?

I think what you actually experience as G force acts on your body as a whole. You might notice your head doesn't rock from side to side, but its actually your solar plexis and shoulders. To have the head bobble around would be kind of stupid, IMO, because as people our necks aren't made of slinkys. We only need be concerned with shifting our weight by leaning into the turn, or roll, and that keeps your head positioned properly. Most people do this subconsciously.

Further more, you'll find that both airplanes and race cars have shoulder straps to keep your sternum well centered.

We have small shifts in FOV already modeled in game, and i don't see the need to exaggerate this effect with out it seeming less than ideal.


I'll have to check out that 6dof feature, i was not aware of that.


Bill
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#8

Hmmm now how would we have Inertia implemented into the game so that when I crash I go through the canopy. Big Grin
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#9

No way ...I just try and even when I hold my breath and push with my legs i still see black in il2....... lollllll
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#10

Axial Wrote:We call them lateral Gs and vertical Gs... :lol:

I cannot think of many instances in an aircraft where you or the aircraft will experience a lateral g-load other than when it falls of on a wing or during spin entry maybe a slight negative load. The g-loading will either be positive or negative depending on what the aircraft is doing. I guess if you could do a fast pullup from a knife edge maneuver your body and the aircraft could experience lateral loads but from everything I have read and experienced in actual aircraft they are either positive or negative. And you will notice in the above videos that your head is not getting jerked around during high G maneuvers. I think it would be very unrealistic to introduce this into the sim. If it was introduced to the sim it should be tied to turbulence rather than g-loads.
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#11

[quote="Verh
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