renmik Wrote:I know, on Zoo is a person (rnzoli) who can manage Coop Server.
The "Hook" is, he will have Server Access.
There is no "hook". As I always clearly explain, the admin access is only needed one single time, for the first installation, and only with the server owner being on-line at the same time, because this is also when I give a short training on operation and basic troubleshooting of the co-op server. After that, the server operators are on their own and do what they want.
Quote:The Point is, to get a near dedicated COOP Server, the Server must fly in the sim itself.
Yes, the Server is in the sim itself, but not flying a combat misson. It just sits in a corner of the maps and does nothing for either side, i.e. totally neutral.
Now, back on topic, it would be great to see a 48 or 64 slot co-op mission in the future.
I doubt that AI objects in DF servers would bring in a similar sense as flying a co-op mission, and it would bring a number of problems instead due to the time lapses in AI behaviour (e.g., what happens when the chiefs reach their destination, how do they dissolve and spawn again, how to prevent teleporting, ie. that the column your are aiming at disappears and respawns again somewhere else, how could players jump into already flying AI plane slots etc.). Of course, if someones stomach can take these compromises on quality, why not.