NTL_Darwin WIP
#91

HI ya,

Just a hopeful reminder ... how's this map going?

Can't wait to scramble out of Sattler ...


Cheers Esq.
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#92

yes, any progress m8?
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#93

Yep still plodding on, it's all in the little details now. Smile

Cheers, Neil Smile
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#94

Looking forward to this one neil, need beta testers? Lol. Smile
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#95

Having troubles with the landing strip textures on this one guys

[Image: ab6ae00b.jpg]


Tried a couple of downloads and installs
Any suggestions?

Cheers
Fawlty
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#96

eeek! Wink

Could you please post the contents of your NTL_Darwin_Small_Load.ini here in this thread.

Thanx,

Cheers, Neil Smile
Reply
#97

Hey Neil, here you go

[MAP]
ColorMap = NTL_Darwin_Small_map_c.tga
HeightMap = NTL_Darwin_Small_map_h.tga
SmallMap = map_M.tga
TypeMap = NTL_Darwin_Small_map_T.tga
FarMap = NTL_Darwin_Small_map_F.tga
ReflMap = NTL_Darwin_Small_map_R.tga

[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat

[MAP2D]

;ed_m03.tga
NTL_Darwin_Small_ed_m02.tga
NTL_Darwin_Small_ed_m01.tga

[TMAPED]
ed_map_t.tga


[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=7
DECLIN = 54
PRESSURE = 745
TEMPERATURE = 20

[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga

[static]
NTL_Darwin_Small_actors.static
[text]
NTL_Darwin_Small_texts.txt

[WOOD]
Wood0 = forest/summer/NTL_Darwin_Small_Wood0.tga
Wood1 = forest/summer/NTL_Darwin_Small_Wood1.tga
Wood2 = forest/summer/NTL_Darwin_Small_Wood2.tga
Wood3 = forest/summer/NTL_Darwin_Small_Wood3.tga
Wood4 = forest/summer/NTL_Darwin_Small_Wood4.tga

WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/PacificFoam_.tga
BeachSurf = water/PacificBeachSurf.tga
BeachLand = water/RiverLand.tga
CoastBumpNoise = water/CoastBumpNoiseDimas.tga

Tree0 = Trees\NTL_Darwin_Small_AlteredBush6a.tga
TreeLightMask = Trees\LightM256.tga

[WATER]
Water = Italy_DF/water/ItalyWater.tga
WaterColorATI = 0.140 0.175 0.230
//WaterColorATI = 0.150 0.225 0.180
WaterColorNV = 0.140 0.185 0.268
//WaterColorNV = 0.165 0.264 0.233

[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway

[FIELDS]
LowLand0 = land/summer/fields_airfieldBurma.tga
LowLand1 = land/summer/fields_sand.tga
LowLand2 = land/summer/NTL_Darwin_Small_burmascrub.tga
LowLand3 = land/summer/grnd/fields_sand3.tga

MidLand0 = land/summer/grnd/fields_grnd_02.tga,2
MidLand1 = land/summer/grnd/fields_proc012.tga
MidLand2 = land/summer/midland.tga
MidLand3 = land/summer/mount.tga

Mount0 = land/summer/fields_rock0.tga
Mount1 = land/summer/fields_highmount.tga
Mount2 = land/summer/fields_midmount.tga
Mount3 = land/summer/NTL_Darwin_Small_ParapAF.tga,1

Country0 = land/summer/grnd/grasssand.tga
Country1 = land/summer/NTL_Darwin_Small_burmascrub.tga
Country2 = land/summer/NTL_Darwin_Small_burmascrub.tga
Country3 =

City0 = land/summer/DownCity.tga
City1 = land/Pacific/field5_burma.tga
City2 = land/summer/NTL_Darwin_Small_DarwinCT.tga,-1
City3 = land/summer/factory.tga

AirField0= land/summer/NTL_Darwin_Small_burmascrub.tga
AirField1= land/summer/fields_airfieldBurma.tga
AirField2= land/summer/NTL_Darwin_Small_burmascrub.tga
AirField3= land/summer/NTL_Darwin_Small_DarwinAF.tga,-2

Wood0 = land/summer/NTL_Darwin_Small_burmascrub.tga
Wood1 =
Wood2 = land/summer/NTL_Darwin_Small_burmascrub.tga
Wood3 =

Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/coastline.tga
Water3 = Italy_DF/water/dune_beach.tga
;Water3 = water/Beach.tga

Cheers
Fawlty
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#98

Thanx,

That looks ok, how about your conf.ini? Could I please have a look at that?

Cheers, Neil Smile
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#99

Neil,I'm running a 8800gt,dual core 6850(3gig) winxp



[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1280
height=1024
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=25000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=216.36.149.83
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)
adr0=ALL

[game]
Arcade=0
HighGore=1
mapPadX=0.66875
mapPadY=-0.046875
viewSet=33
Intro=0
NoSubTitles=1
NoChatter=1
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
TypeClouds=4


[HotKey game]
PrintScreen=
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=0
ObjectVolume=8
MusState.takeoff=0
MusState.inflight=0
MusState.crash=0
MusFlags.play=0
MasterVolume=8
Attenuation=7
SoundMode=0
SamplingRate=2
NumChannels=3
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=7
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 7 11 15 22 30 40 53 67 82 100 0
1Y=0 8 12 16 23 31 41 53 67 83 100 0
1Z=0 100 100 100 100 100 100 100 100 100 100 0
1RY=0 100 100 100 100 100 100 100 100 100 100 0
1RZ=0 100 100 100 100 100 100 100 100 100 100 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=1
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0
Water=1
Effects=1

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=3
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

There you go mate
Fawlty
Reply

Thanx for that Smile

Sorry I haven't gotten back to you sooner :oops:

Sadly, I haven't been able to replicate the errors you're seeing. Even with using the settings that are different to mine in your conf.ini

Looks like it's ignoring the mapping overrides in the *_load.ini, but all looks to be in order filewise.

Both Parap AF and the city textures use mapping overrides, are they messed up too?

Are they messed up in-flight too or just in FMB?

Some of the default maps use this kind of airfield, (Banff/Norway map, Imphal/Burma map) Do these display ok?

Have you tried running graphics setup again in case of corrupted conf.ini (although yours looks fine, stranger things have happened Wink )

Cheers, Neil Smile
Reply

Hey Neil, the one thing that worked for me was turning Hardwareshader from one to zero, it corrected the tiles but unfortunatley I lost perfect water, so that's not a option.

I wonder if the problem could be the il2_core.dll file I thought I was using the latest but maybe not.

And yes the inflight looks the same as the FMB.

Parap AF and the city textures look Ok

I;ll let you know how I make out

Fawlty
Reply

Hey Neil, looks like it was the dll core files.

Appreciate the help m8

Cheers
Fawlty
Reply

"Oh I see, you're volunteering to go out and get some meat"

Lol..

Glad you got it sorted Smile

Cheers, Neil Smile
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