17.04.2008, 20:08
Ok, seams to me that more mods are coming with custom textures so i'd like for us to get some kind of agreement regarding mod structure ....
... i was thinking of two ways acceptable for AAA map mods :
1. make new folder with authors prefix in name and put all custom text. files in it ( no need for prefix in filenames here )
example :
gameroot\mods\mapmods\maps\_Tex\fly_Z\ xxxx.tga
2 put your files in default "texture"folders ..... Prefix in files names is mandatory here !
.... this should drastically decrease publishing time ( cos i won't have to rearrange every mod that is submitted)
.... opinions please
thank you
Z
... i was thinking of two ways acceptable for AAA map mods :
1. make new folder with authors prefix in name and put all custom text. files in it ( no need for prefix in filenames here )
example :
gameroot\mods\mapmods\maps\_Tex\fly_Z\ xxxx.tga
2 put your files in default "texture"folders ..... Prefix in files names is mandatory here !
.... this should drastically decrease publishing time ( cos i won't have to rearrange every mod that is submitted)
.... opinions please
thank you
Z