29.08.2008, 16:09
Ok, followed Clockwatcher's tutorial and encountered no problems whatsoever making map_h for an inland area.
However when I come to map_c that shouldn't be a problem either but it is. You see, the lowest point of elevation on my map is 74m - no sea level. So I can draw the rivers on as normal but reducing the map height on map_h along the rivers down to 0 metres is going to leave me with 74m cliffs at either side at the edge of the map - further inland they're going to be huge.
I know what I need - a .dbf height table that begins with 74m = RGB 0,0,0, but I've no idea how to make or modify one. Another alternative might be to darken map_h sufficiently enough to change 74m (RGB 80,80,80) to RGB 0,0,0; but I don't know how to do that or what effect it might have on the rest of the elevation.
Sorry this is so long-winded but does anyone have a clue?
:cheers:
However when I come to map_c that shouldn't be a problem either but it is. You see, the lowest point of elevation on my map is 74m - no sea level. So I can draw the rivers on as normal but reducing the map height on map_h along the rivers down to 0 metres is going to leave me with 74m cliffs at either side at the edge of the map - further inland they're going to be huge.
I know what I need - a .dbf height table that begins with 74m = RGB 0,0,0, but I've no idea how to make or modify one. Another alternative might be to darken map_h sufficiently enough to change 74m (RGB 80,80,80) to RGB 0,0,0; but I don't know how to do that or what effect it might have on the rest of the elevation.
Sorry this is so long-winded but does anyone have a clue?
:cheers: