While making a realistic Oil Refinery I realized there are no large diameter pipes. Every industrial site and oil site has dozens and hundreds of pipes. Eight inch diameter, 32 inch diameter, 64 inch diameter. My oil refinery looks naked without them.
Can someone with the skills take this up?
I second this request. Oil refineries were major targets during WWII and are lacking in the game.
Posts: 678
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Joined: Dec 2008
Hi!
Surely is a hard objective a rafinery that we can't reproduce in our maps!
The suggested objects are really needed!
Cheers
walter
SEMPER INCOMMODUS
Yeah, I could make some pipes. Wouldn't take long. Got some pics to show a few styles you'd like?
Posts: 678
Threads: 54
Joined: Dec 2008
Nice pipes!!!
I hope to destroy them soon!!!
cheers
walter
SEMPER INCOMMODUS
Something that would be a nice addition to your allready lovely map cannon is the building that often was a tell tale for the positions of the V1 rockets.
the building was formed as a j or as a skijump and was something the allied looked for when flying over the axis controlled france and holland.
Richard - so are you thinking mainly of short lengths of bundles of horizontal pipes, a little off the ground?
What Ive found is really needed as well by nearly all cmpn builders is a few more Radar objects. That little job on the tiny brick shack needs a bit more, since most radar was actually much larger than that and considerably taller. There are so many types and designs that I would just leave it up to designers, but we do need some more radar.
We've all been using the ship cranes and such to improvise, but it really doesn't look very realistic.
My Channel map features brand new objects for the Chain Home radar system.
That's excellent. I have one called can channel map, but I think that's anohter one. Is that yours, or is it out yet?
You've got my beta. The final version (which is completely different) is still being worked on by me.