11.03.2009, 07:30
In the last months there was a new technique: Painting the whole runways and taxiways on a map texture. The result is not bad but there is a big disadvantage.
If you want to land the whole runway is a little bit blured. First idea was to use the old groundplates but on a big airfield you will need a lot of them and this rises the size of the objects in a map if you are planing round about 50 airfields.
So my idea was to make a 2D ground plate like the plates we have in game. But the plate should have a size of 1.6 km x 1.6km. So you can make the whole taxiways and runways with one plate.
Advantages:
- You can make curves absolutly round. You also can create special forms easily (Gasoline station etc)
- You can paint numbers and symbols on the runway where you want. You also can make a big carmouflage system on the runway etc.
- You still can make a special map texture for this airfield under the plate
Disadvatage:
- The whole airfield has to be on the same altitude
If you want to land the whole runway is a little bit blured. First idea was to use the old groundplates but on a big airfield you will need a lot of them and this rises the size of the objects in a map if you are planing round about 50 airfields.
So my idea was to make a 2D ground plate like the plates we have in game. But the plate should have a size of 1.6 km x 1.6km. So you can make the whole taxiways and runways with one plate.
Advantages:
- You can make curves absolutly round. You also can create special forms easily (Gasoline station etc)
- You can paint numbers and symbols on the runway where you want. You also can make a big carmouflage system on the runway etc.
- You still can make a special map texture for this airfield under the plate
Disadvatage:
- The whole airfield has to be on the same altitude