Help ! Basic map retexture is crashing the map...
#1

Hi gents
I decided to take the default Kursk map, and try a 'simple' winter re-texture.
I created a new map folder, called Kursk_Winter, put the original load.ini and all the assorted tga's into this folder, added a new line to all.ini.
The only file i then edited, was the load.ini, which reads as follows:
[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga

[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat

[MAP2D]
ed_m03.tga
ed_m02.tga
ed_m01.tga


[WORLDPOS]
CAMOUFLAGE = WINTER
MONTH=9
DECLIN = 45
PRESSURE = 745
TEMPERATURE = 6

[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga

[static]
actors.static
[text]
texts.txt

[WOOD]
Wood0 = forest/winter/GV_Wood.tga
Wood1 = forest/winter/GV_Wood1.tga
Wood2 = forest/winter/GV_Wood2.tga
Wood3 = forest/winter/GV_Wood3.tga
Wood4 = forest/winter/GV_Wood4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga


[APPENDIX]
HighClouds = sk_Clouds256.tga
HighCloudsNoise = sk_CloudsNoise.tga
Moon = Moon\Moon0016.tga
// CloudsMap = CloudMap4x4km.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga

Tree0 = Trees/GW_AlteredBush8aw.tga
TreeLightMask = Trees/LightM256.tga


[WATER]
Water = Italy_DF/water/ItalyWater.tga
WaterColorATI = 0.140 0.175 0.230
WaterColorNV = 0.140 0.185 0.268

[ROADS]
Rail = land/winter/Mbug_sk_Rail_Hiver
Road = land/winter/Mbug_sk_Road_Hiver
Highway = land/summer/sk_Highway

[FIELDS]
LowLand0 = land/winter/Mbug_sk_fields_midland0_Hiver.tga,2
LowLand1 = land/winter/Mbug_sk_LowLand0_Hiver.tga
LowLand2 = land/winter/Mbug_sk_LowLand2_fields_Hiver03.tga
LowLand3 = land/winter/Mbug_sk_LowLand1_fields_Hiver.tga
MidLand0 = land/winter/Mbug_sk_LowLand3_fields_Hiver.tga
MidLand1 = land/winter/Mbug_sk_LowLand5_fields_Hiver.tga;
MidLand2 = land/winter/Mbug_sk_LowLand3_fields_Hiver.tga
MidLand3 = land/winter/Mbug_sk_LowLand5_fields_Hiver.tga

Country0 = land/winter/Mbug_sk_LowLand0_Hiver.tga
Country1 = land/winter/Mbug_sk_LowLand3_fields_Hiver.tga
Country2 = land/winter/Mbug_sk_LowLand5_fields_Hiver.tga
Country3 = land/winter/Mbug_sk_LowLand0_Hiver.tga

Mount0 = land/winter/Mbug_sk_LowLand0_Hiver.tga //RGB=8
Mount1 = land/winter/Mbug_sk_fields_mount4_Hiver.tga,2 //RGB=9
Mount2 = land/winter/Mbug_sk_fields_mount4_Hiver.tga,2 //RGB=10
Mount3 = land/winter/Mbug_sk_fields_mount5_Hiver.tga //RGB=11
City0 = land/winter/Mbug_sk_country_mount_Hiver.tga
City1 = land/winter/Mbug_sk_DownCity_Hiver.tga
City2 = land/winter/Mbug_sk_MidCity_Hiver.tga
City3 = land/winter/Mbug_sk_fields_airfieldGr_Hiver.tga
AirField0= land/winter/Mbug_sk_fields_airfieldGr1_Hiver.tga, 2
AirField1=
AirField2= land/winter/Mbug_sk_DownCity_Hiver.tga
AirField3= land/winter/Mbug_sk_LowLand0_Hiver.tga

Wood0 = land/winter/Mbug_sk_ForestGr_Hiver.tga,4
Wood1 =
Wood2 = land/winter/Mbug_sk_ForestFar_Hiver.tga
Wood3 =

Water0 = water/water.tga
Water1 = water/water.tga
Water2 = land/winter/Mbug_sk_LowLand0_Hiver.tga
Water3 = land/winter/Mbug_sk_LowLand0_Hiver.tga


The map displays and loads in FMB. I can place objects, save missions. I can zoom in and it looks fine. But, if I try to enter 3D mode, it freezes the game up. If I load a mission, it also crashes at 100%.
I'm guessing that something is wrong with the load.ini, but don't know what? Is it a texture problem?
I have all the texture files that you see in the load, in the correct folders, so what could it be?
Any ideas, chaps? :?:

EDIT: I have done a few successful re-textures previously, with no problems. The only difference here is that I extracted the Kursk files myself. Could I have done something wrong there? They are all there in the folder:
actors.static, ed_m01/2/3.tga,map_c/F/h/R/T.tga, texts, map_c.tga_table and load.ini

8) 8)
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#2

I can't see much wrong, though maybe I'd try leaving out the RGB values at the end of several lines for Mount just to see if that helps.

I once tried doing a somewhat similar load.ini and placing different textures, while leaving the RBG values at the end of the lines and it just never worked ...

There is also a semi-colon at the end of Midland1, which isn't needed as far as I can see ...

Otherwise I can't see much.

When this kind of thing happens to me when retexturing maps, I've found it better, more time consuming, but still better, to place a standard load.ini in the folder, and to work line by line, or perhaps by block of 4 (Low/Mid/Mount/Country/ etc) and enter new textures.
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#3

Go back to the beginning. use the original load.ini, then change one line only. Does everything work? Ok, change another line and reload.

yes, it's a real pain with this sort of detailed testing, but at least you'll find out which line is causing you the problem.
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#4

Ok, i'll try it line by line, thanks.
I did just copy and paste whole groups of lines, so maybe that's it. I'll post later with my results.
Cheers 8)
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#5

Hi bigboss,
I copied your ini file and had a bit of a play and on my machine this bit is causing the problems, why, I don't know :roll:

Code:
[ROADS]
Rail = land/winter/Mbug_sk_Rail_Hiver
Road = land/winter/Mbug_sk_Road_Hiver
Highway = land/summer/sk_Highway

I changed it to
Code:
[ROADS]
Rail     = land/summer/sk_Rail
Road     = land/summer/Road
Highway  = land/summer/Highway

and no lock ups.

Hope this helps

Cheers

Quelty
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#6

Thanks, Quelty - you just beat me to it! :wink:
I'd just found that those 3 lines were causing the issue - it is strange, though - i use those same entries on some other maps without issue... :?: :roll:
Anyways, all sorted, thanks for the quick help, guys! Big Grin
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