Sorry m8 but the head shake option can't resove this (or at least woud not represent the correct interpretation of the situation) as the point of view of your eyes can't affect the reticles aiming/plane bobbing (unnatural) effect that we have now.
I'm with Howlin... I have no shake at all.. that is assuming you are using 6DOF and don't know it
Posts: 1.222
Threads: 42
Joined: Nov 2007
We need more info to help you there Goblin.....
What altitude are you at?
Are you using the AI Mod?
What weather conditions?
Is it only on-line or off-line or both?
Think of us like Doctors... You can't just go to your doctor and tell him "My stomach hurts. What's wrong with me?" You have to provide lots of info.
Though I fly through the valley of death, I will fear no evil.....
For I am the meanest SOB in the valley!
Goblin, try flying a spitfire mk IX (CLW) or a P51-D 20 NA. and use gyro only gunsight mode.
This will give you and idea of the gyroscopic forces at work on an aircraft. Pull a high G turn and see how long it takes for your gunsight to settle on your target.
You said in your first post that it was like the plane rotate in a sphere, which technically it is doing, and so is your target.
As jinxx has said we kinda need more info on the problem your having
I think he means the aircraft floats up and down...not the gunsight. I encounter this too most with the Bf-110C-4 and C-4/B (not G-2) and F4U. There are many posts on other forums regarding this very subject. I'll look and see if I can dig an old one up from SimHQ.
i was on a flight , PE-8 9500 mtrs using the bombsight, (manual because it has no auto sight lol.) the wind was up a bit, 5 mps, the settings where full real, all on including head shake (the only way to fly), with a little flap to keep alt as the level stab don't work properly. i had no "bobbing up and down" just a little shear.
i think what yo are seeing is the "G " effect. remember, you are not part of the plane, fixed in with your head strapped securely to the back of the seat. you will move around in the pit, and this will move the sight view a little. BUT , this is normal.
Perhaps you are in Shift +F1 view?
In this mode the site moves all about and it all but impossible to shoot with.
Thank you all to have considered my post and trying to give an answer. May be I'm not a good off-liner shooting then.. I was tinking other people suffer like me of this effect of bobbing plane during firing/aiming when you are behind at enemy plane: seem that my center of reticled don't want to stay where I want .. but seem it's only mine prob :oops:
Sounds silly, but how old is your joystick/how sensitive is your joystick setting?
I had similar problems with a veeeery old Saitek Cyborg, perfect for jinking and throwing the plane around, but keeping it steady while aiming - hard work! Similar for a new Wingman, had to adjust sensitivity in-game and all was well.
I had this to with my old joystick; try adding some "deadzone" in the calibration
Another thing to consider is trim. If your elevator or rudder trim is too far out, the nose of the plane will try to pull up when in level flight. It will also do so if you are flying slowly, as in an extended turn fight.
If you have engaged combat flaps while maneuvering, close them before you try to pull the trigger, they will also cause this "bobbing" effect.
Almost all of the planes in Il2 require some amount of nose-down trim to fly smoothly.
Certainly nose-down trim is a basic setting for gunnery. It is more natural to pull the stick back to "pull lead" on your target than to push forward.
I remember an old heated debate on Ubi, where people suffered from what was called "the wobble problem".
Some people had it, others had'nt.
I'm still suffering from it on a few certain planes, but it has definitely improved already.
Perhaps this is the problem the TS was mentioning?