adding an real airfield to BOB is it possible ?
#1

hi all,

i'm trying to relive a meeting called in france "la fert
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#2

It is possible to make custom GroundPlates using the satellite images and then to use these to build up the airfield. For these to work however the airfield needs to be on completely flat ground.
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#3

This can be done as follows...
1. Use google maps/earch (or other images) to make a new game texture using Gimp &/or photoshop.
2. Refer to the texture in the map's load.ini file.
3. Use FMB in map-building mode to lay the new airfield texture down on map_t.

See Darwin (northern Australia) map viewtopic.php?t=7675 It has two different airfield textures that are used for the two airfields in the Darwin area in a similar manner to what you want to do.
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#4

asheshouse Wrote:It is possible to make custom GroundPlates using the satellite images and then to use these to build up the airfield. For these to work however the airfield needs to be on completely flat ground.

thanks for answer do u think first picture is totaly flat ? can i use it ? and tell me how to do this ? tutorial ?

very thanks for help
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#5

There are various ways to do this but here is one suggestion by cloning FabianFreds ground plates.
I assume that you have UI 1.1 installed.

In the MODS folder find Objects_ffb and in the airfields subfolder find the Ankor2 object folder.
This is a 1kmx1km plate With texture SkinHi.tga applied.
Copy the folder

Make a new mod folder and copy the contents of the ffb folder into it

root/MODS/NewFieldPlates/3do/airfield/Ankor2

Change the folder name to something suitable

root/MODS/NewGroundPlates/3do/airfield/NewFieldPlate1

create more folders with duplicate contents

root/MODS/NewGroundPlates/3do/airfield/NewFieldPlate2
root/MODS/NewGroundPlates/3do/airfield/NewFieldPlate3
etc

Now add text to your static.ini

//===========================================================================
[***]
Title New Field Plate
//===========================================================================
[buildings.Plate$NewFieldPlate1]
Title NewFieldPlate1
Mesh 3do/airfield/NewFieldPlate1/mono.sim

[buildings.Plate$NewFieldPlate2]
Title NewFieldPlate2
Mesh 3do/airfield/NewFieldPlate2/mono.sim

[buildings.Plate$NewFieldPlate3]
Title NewFieldPlate3
Mesh 3do/airfield/NewFieldPlate3/mono.sim


Now if start the game and go to FMB in Map Editor mode
and pull down the objects menu you will see that you have three new objects under the "New Field Plate" heading

All of the objects will be the same as FFB's Ankor2 object

You now need a graphics editor which will allow you to edit alpha channels.
Photoshop or Gimp or similar

Use the alpha mask to make parts of the texture transparent
Edit the RGB colours normally to change the textures.

Now take your satellite image and adjust the image size so that 1024pixels equals 1 km.
Cut it into kilometre squares to make SkinHi.tga textures for each plate.
Use the alpha mask to trim the edges to suitable boundary lines.

If 1km sq plates are too big then edit body.msh to make it smaller.

This would be for a 0.5km square

[Vertices_Frame0]
250.0 250.0 0.0 0.0 0.0 1.0
-250.0 250.0 0.0 0.0 0.0 1.0
-250.0 -250.0 0.0 0.0 0.0 1.0
250.0 -250.0 0.0 0.0 0.0 1.0
//4 verts

I think you would reduce the texture to 512x512 pixels for this.
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