18.08.2009, 00:45
Hey, mates!
I'm still not 100% clear on what the UI would do to my existing modded IL-2 files.
It is very clear that it's simply a "starter kit", and not a "Best Mods Comp.", as Fly_zo explained.
However, what does it do to conflicting mods?
ex. HG&P's effects vs. Mavens, Flushy + Thirdeye's, etc.
(However, I don't believe any such mods were included)
Also there exists the issue of so-called "exclusive" Mods to the UI,
ex. Bf-109F Kanonenboot, Collision_Height, Nacht234
As a mod-user that likes to pick individual mods that I like, I feel I am missing out.
I already know the solution - just download the package and scavenge through those, but it seems that the UI might be required for Canvas Knights and general ease of troubleshooting.
Thanks,
~ Strangelove
* If this post is deemed redundant, it's definitely OK by me for this thread to be killed. *
(Just saying :mrgreen
I'm still not 100% clear on what the UI would do to my existing modded IL-2 files.
It is very clear that it's simply a "starter kit", and not a "Best Mods Comp.", as Fly_zo explained.
However, what does it do to conflicting mods?
ex. HG&P's effects vs. Mavens, Flushy + Thirdeye's, etc.
(However, I don't believe any such mods were included)
Also there exists the issue of so-called "exclusive" Mods to the UI,
ex. Bf-109F Kanonenboot, Collision_Height, Nacht234
As a mod-user that likes to pick individual mods that I like, I feel I am missing out.
I already know the solution - just download the package and scavenge through those, but it seems that the UI might be required for Canvas Knights and general ease of troubleshooting.
Thanks,
~ Strangelove
* If this post is deemed redundant, it's definitely OK by me for this thread to be killed. *
(Just saying :mrgreen