31.01.2010, 02:10
Hello to all
I am trying to modify and existing map. In this case Hawaii. I don't plan to create a map.
I modify my bldconf.ini file to this:
[builder_plugins]
(builder.PlMapLoad)
(builder.PlMapActors,sectFile=com/maddox/il2/objects/static.ini)
(builder.PlMapAirdrome)
(builder.PlMapLabel)
(builder.PlMapText)
[builder config]
bShowGrid true
bShowName true
bViewRunaway true
bShowTime true
bShowArmy [3,true,true,true]
iLightLand 255
iconSize 32
bViewBridge true
bAnimateCamera true
bActorOnLand true
bSaveViewHLand false
bShowLandscape true
iLightDestruction 128
iWaterLevel 191
Then this is what I have actually:
Then, I want to add this simple object.
Then when I heat Save (not Save as), the saved file creates this:
So, if I open again the Hawaii map in FMB it doesn't have the object I just placed. It is like the original with no modification at all.
The idea is to modify an existing map just placing the objects that I want. I know it cannot be used for online games, it is just for me to play.
The question is: how can I modify and existing map, and every time I open that especific map it will have all the objects that I just located?
I am tired of adding objects for a mission and to have to open that saved mission in FMB and delete all the objects that I don't want to create another different mission.
An explanation step-by-step will be perfect for me.
Thank you.
I am trying to modify and existing map. In this case Hawaii. I don't plan to create a map.
I modify my bldconf.ini file to this:
[builder_plugins]
(builder.PlMapLoad)
(builder.PlMapActors,sectFile=com/maddox/il2/objects/static.ini)
(builder.PlMapAirdrome)
(builder.PlMapLabel)
(builder.PlMapText)
[builder config]
bShowGrid true
bShowName true
bViewRunaway true
bShowTime true
bShowArmy [3,true,true,true]
iLightLand 255
iconSize 32
bViewBridge true
bAnimateCamera true
bActorOnLand true
bSaveViewHLand false
bShowLandscape true
iLightDestruction 128
iWaterLevel 191
Then this is what I have actually:
Then, I want to add this simple object.
Then when I heat Save (not Save as), the saved file creates this:
So, if I open again the Hawaii map in FMB it doesn't have the object I just placed. It is like the original with no modification at all.
The idea is to modify an existing map just placing the objects that I want. I know it cannot be used for online games, it is just for me to play.
The question is: how can I modify and existing map, and every time I open that especific map it will have all the objects that I just located?
I am tired of adding objects for a mission and to have to open that saved mission in FMB and delete all the objects that I don't want to create another different mission.
An explanation step-by-step will be perfect for me.
Thank you.