30.11.2010, 01:13
why not also simulate peoples guts busting because of high pressure and intestinal gas... no joke, quite a few pilots died because of this i was surprised myself
{HVY-E}Jinxx Wrote:.
Salmo Wrote:I'm not sure about this. What altitude & planes does the mask on/off kick in. Maybe works for jets, but I've never seen this feature occur in a prop plane, and I know beaufighter pilots used to use O2 when they flew over the Owen Stanley Ranges from Port Moresby to Buna in New Guinea.[/quote]{HVY-E}Jinxx Wrote:.
You'd just have to tie the O2 on/off to the alt when the game engine puts on the mask.
Salmo Wrote:{HVY-E}Jinxx Wrote:You'd just have to tie the O2 on/off to the alt when the game engine puts on the mask.I'm not sure about this. What altitude & planes does the mask on/off kick in. Maybe works for jets, but I've never seen this feature occur in a prop plane, and I know beaufighter pilots used to use O2 when they flew over the Owen Stanley Ranges from Port Moresby to Buna in New Guinea.
Quote:why not also simulate peoples guts busting because of high pressure and intestinal gas... no joke, quite a few pilots died because of this i was surprised myselfPardon me? Intestinal gas under pressure does not cause catastrophic explosions of the human gut. It would cause a colossal fart and a lot of discomfort. In order for this to have an explosive effect, the change in pressure would have to be extraordinarily quick and extreme. As yet, changes of altitude of this order are not possible even in fast jets, and in any case, it would be your ears that suffer more damage. Could you tell us where you got this gem? In all the aero-medical texts I've read, nothing like this was even suggested.
caldrail Wrote:Pardon me? .11.A number of air crewman died of farts (ascending to 20,000 ft. in an unpressurized aircraft causes intestinal gas to expand 300%).
RedChico Wrote:Rapid loss of air pressure, possible, but guts would be the only thing blowing up.
But instead of a mod for blowing up guts, why not a passing-out-from-lack-of-O2 mod?
Because its funny to see a il-153 going up all the way to 7-9 km and still manage to fly and fight with no problems.
RedChico Wrote:Ok... kind of Emu'ed myself, forgot to see 1st page.
So, you'll have to find the code for blackout's and modify it to accept altitude as imput and other outputs like loss of limb strenght, speed of blackout, etc...
And if you want something more complete/detailed:
-Does plane have O2 bottles.
- O2 bottle empty/full/damaged/undamaged, plus apropiate working gauges.
- is the cockpit pressurized, and undamaged/damaged.
- Ability to put mask on or off, since O2 would now be finite.
-All planes must be modded in accordance to the points above.
Serpiko Wrote:An exploding oxigen tank is extremely dangerous. These wideos clearly show the power of the decompression blow alone, but there's more: If there is an "ignition source" nearby (just think about a hot engine, exhausts or sparkles from bullet strikes), the high concentration of oxigen in the air would create ideal conditions for combustion. Oxigen won't burn on its own, but it will enormously boost the burning of everything else. In the case of a shot-up plane, that just means "BOOM". Warbirds designers surely always took high care of this aspect to minimize the risk.
Speaking of the suggested mod, that would be cool, but I agree with the fact that this limitation shoould affect AI, too.