21.09.2009, 05:24
So i was thinking of making some trees so i made some test TGA files to check and see if i could do it, and my results so far are posted below.
You might notice the striping which doesn't occur with any other tree textures in the game, so i'm almost certain its something im not doing quite right.
Its a strange haze that grows more noticeable with distance and angle.
I thought the TGA file types might be the problem, but in order to save a transparency in photoshop they must be 32 bits. I thought this could be the problem.
any ideas on what might be causing this?
You might notice the striping which doesn't occur with any other tree textures in the game, so i'm almost certain its something im not doing quite right.
Its a strange haze that grows more noticeable with distance and angle.
I thought the TGA file types might be the problem, but in order to save a transparency in photoshop they must be 32 bits. I thought this could be the problem.
any ideas on what might be causing this?