Mod Request - Airframe vibrate during engine start
#1

Hey Modders,

How about airframe vibration at start-up :?:

It could be the same effect seen when flying into rough weather.
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#2

Or more realistically, airframe shake during engine start and vibration while on the ground.
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#3

+1, I'd love to see a mod like this.
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#4

I can remember that Chaoic16 sparked off an idea around this on SAS and that I requested this also a few times, but if it's attainable to make such an effect, still remains unknown.

:-?
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#5

+1 From me too even if no-one is willing to do it.
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#6

i certenly would like this.
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#7

This would be nice to see added to the game for even more realism.....although I bet this will be one of the more difficult mods to make :?:
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#8

+∞
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#9

Yes, I think it would be great to add! It would all a lot of realism!
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#10

+1
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#11

I'm bumping this one with the relevant SAS'46 topic by Chaoic16

http://www.sas1946.com/main/index.php/topic,1432.0.html

Now, knowing that the IL2 engine simulates vibrations when the guns are fired, perhaps it's possible to attach this logic to the engine start/stop sequence and increase the shake/vibrating when the guns are fired a bit?
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#12

The extent of vibration is going to vary. The Merlin fior instance was generally declared to be a sweet running engine (even by the Russians of the time) whereas some radials were much more rough. Also, there would be some variation for the same engine (perhaps too fine to be noticed in terms of game feedback) due to manufacturing differences. I would imagine an end-of-war DB605 might not run quite as well as one built a year earlier. Maintenance is going to make a difference too.

Although I don't have personal experience of WW2 era aero engines, I remember the difference between the installations in the light aircraft I flew. They all felt different, even if the sound wasn't so varied. The Gypsy Major of the DH Chipmunk seemed lumpy but eager. The C150 was cantakerous to begin with and a little coarse in-flight, but I remember flying the Beagle Pup and thinking what a smooth aeroplane it was, not just because of the higher wing loading, but because the engine felt so much better balanced.
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#13

caldrail Wrote:The extent of vibration is going to vary. The Merlin fior instance was generally declared to be a sweet running engine (even by the Russians of the time) whereas some radials were much more rough. Also, there would be some variation for the same engine (perhaps too fine to be noticed in terms of game feedback) due to manufacturing differences. I would imagine an end-of-war DB605 might not run quite as well as one built a year earlier. Maintenance is going to make a difference too.

Although I don't have personal experience of WW2 era aero engines, I remember the difference between the installations in the light aircraft I flew. They all felt different, even if the sound wasn't so varied. The Gypsy Major of the DH Chipmunk seemed lumpy but eager. The C150 was cantakerous to begin with and a little coarse in-flight, but I remember flying the Beagle Pup and thinking what a smooth aeroplane it was, not just because of the higher wing loading, but because the engine felt so much better balanced.
Ofcourse, you are right.

Still, it's about the technical side of actually getting a vibration-effect ingame. Smile

If anyone can get that done in the 1st place, then it's on about how severe each engine/airframe combination would vibrate if that is even possible to configure.
One of the ideas I'm having on this, would be to apply the forces of the different aircraft guns. for example 20mm cannons vibrate differently then a whole bank of .303 machineguns in IL2. This effect could be used to simulate different engine type vibrations.
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#14

Maybe I'm completely lost here, but help me out. Vibrations are felt. So how exactly would this manifest itself in the game? Should the image on the screen start shaking? Would your force-feeback joystick start vibrating?

A shaking image would be bogus because in reality, your brain compensates for vibration and you don't "see" the vibration unless it's extremely violent, very low frequency or both. A Merlin at idle is not going to produce enough vibration to have your vision going up and down. I've flown high performance piston engined aircraft and could always read the small print on the checklist or my lap board...even at higher revs when checking the magnetos and the prop. The brain does a good job at filtering out the shakes.

So unless you have a USB force feedback office chair, I don't see a realistic way to really simulate this. Or am I just way off base here?
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#15

MrMoonlight Wrote:Maybe I'm completely lost here, but help me out. Vibrations are felt. So how exactly would this manifest itself in the game? Should the image on the screen start shaking? Would your force-feeback joystick start vibrating?

A shaking image would be bogus because in reality, your brain compensates for vibration and you don't "see" the vibration unless it's extremely violent, very low frequency or both. A Merlin at idle is not going to produce enough vibration to have your vision going up and down. I've flown high performance piston engined aircraft and could always read the small print on the checklist or my lap board...even at higher revs when checking the magnetos and the prop. The brain does a good job at filtering out the shakes.

So unless you have a USB force feedback office chair, I don't see a realistic way to really simulate this. Or am I just way off base here?
A shaking screen when the engine starts perhaps?

The same way you see the screen shake when the guns are fired.
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