Important....for the attention of mission writers...
#1

When we build missions using the FMB ...or things like mission mate or DCG...... we need to remember that the DEFAULT speed setting for ALL aircraft is 300kph

Now some planes do not have that as their maximum speed, so it will be automatically reduced for them by the FMB engine..

But what i am trying to take into consideration here is relative speeds of bombers....compared with fighters..

An extreme example is the DCG campaign over Malta, wherein the Gladiators have almost no chance of catching up with an Italian bomber once it has gone past.....

When writing my Battle of Britain missions, after the introduction into the game of the Hurricane and later on the Spitfire, I became aware that leaving the bombers at their default speeds was not very realistic as after a single pass at them or maybe a couple, it was a struggle to catch them up again, even for the AI spitfires..

We all like to envision masses of bombers inexorably humming their way to the target, with fighters skimming and dashing and twisting amongst them, as they make their rapid pass and try to escape the return fire.......

To achieve this we need to adjust the speed assigned to the bombers at each waypoint...having both fighters and bombers at the default speed of 300kph is not going to work.... the bombers need reducing to at least 250kph or even less

Realistically we know that some of the bombers like the Ju88 had top speeds as good as that of the fighters.....but also to remember that they had to stay in formation, which requires a slower speed....once having bombed they would then lose height and rush for home at top speed, often abandoning formation.....so one could increase their speed at the waypoints following the ground attack one and have them losing height too...

It is the interception before they reach their target which is the most important for the fighters...so that is when you must be more careful with their speeds

Also with BoB style missions it is necessary to reduce the fuel of the Bf 109's , so that they will break off action and head for home at the right point in the mission
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#2

Good info Fred! I've been making missions for alot of years now with FMB, but occasionally I get away from it and forget the finer points :wink:
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#3

Fabianfred,
Our BOB map and our extended European 1943-45 map are 1:1 in distance and as of yet we really haven't tested the fuel load consumption of the 109's. We have tested the Spits and Hurricanes and have found them to be using fuel at close to the realistic rate. It will be interesting to see what happens to the 109's in our first few tests as to whether they head for home or stay and crash into the sea. Do you know firsthand if the game engine is made so that they do head for home?
I agree wholeheartedly with you on the bomber speed issue and have had to adjust their default speed in many missions made long before map modding became part of my group.
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#4

yes...the AI will break off combat and head for home when their fuel is at a certain level
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#5

Deacon, our BoB map is 1:2 scale, but i think you're right.
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#6

Good points to consider there, and mission makers sometimes forget those kind of issues..
The plight of the Gladiators and also other aircraft like the Buffalo are pretty historic however.. Many pilots had little chance of any kind of interception when flying those types if they didn't meet the incoming bomber stream with a good margin of altitude advantage..
During the japanese invasion of Malaya and the Dutch East Indies, it was a standing joke among RAF pilots who crewed Buffalos, that if they were scrambled to meet incoming Nipponese bombers, they could do very little apart from shout at them! They had no hope of interception unless they were already up at altitude..
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#7

That is why in the book about 'Pappy' Greg Boyington he made a joke about the RAF Buffalo fighters at Mingladon, saying that they would take-off away from the direction the Jap bombers were coming, implying they were avoiding action, when in fact they had to do that to gain height before coming back towards the enemy. It works that way on my Thai map and the WIP Burma one too.....
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