A small Mat Manager issue
#1

Ok I got it to work I can see the new markings on the planes.The only problem seems to be the swastikas on the German planes do not show up,I have them enabled in the program but still can't see them.I'm running the Unified Installer version 1.1 with mods on version 4.09.Is there some line I need to add to the config ini? I have all the "ClearCache=0" added to the config ini and the manager is working because I can see the new markings just no swastikas.Any suggestions?
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#2

I'm trying to get the numbers to show up correctly on P-38s and P-47s with this manager. I have White selected but the numbers keep coming out black.
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#3

some times the markings just won't change. Example: i had RAF markings for a time on as red; i changed them to cream but the Fairey Battle retains red markings. US markings options are bottom right i think.

As for the swastikas, make sure you have definitely enabled them, i've no idea otherwise.

Annoying the annoying, so you don't have to.
[Image: 29p95pf.gif]
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#4

I found the USAAF markings section right off, but that's not the problem. No matter how I change the settings in that section the numbers still come out black.

And now I'm noticing that they are way too small. I tried looking at the mat files for this, but with so many files, even when I find the one I'm looking for, I don't understand what I'm looking at.


Case in point. Where on the list below do I find the section that lists how big and where on the plane they should be?
The lines that read TEXTURECOORDSCALE under the [Layer0] Section is what I presume sets where they are to be and how big, but I don't understand the numbering sequence.

Is there a tutorial on making these or is it something only a few folks know about? I'd sure like to be able to make corrections or substitutions.

[ClassInfo]
ClassName TMaterial
[General]
tfDoubleSide 0
tfShouldSort 0
tfDropShadow 0
tfGameTimer 1
tfDepthOffset 1
[LightParams]
Ambient 0.9
Diffuse 0.9
Specular 0.4
SpecularPow 6
Shine 0.0
[Layer0]
PaletteName
Frame 0.0
VisibleDistanceNear 0.0
VisibleDistanceFar 10000.0
TextureCoordScale 0.2 -0.1 0.7 0.7
TextureCoordScale 0.0 0.0 1.0 1.0
AlphaTestVal 0.25
tfNoDegradation 1
tfCompressMajorAlpha 1
tfNoCompress16Bit 1
tfWrapX 0
tfWrapY 0
tfMinLinear 1
tfMagLinear 1
tfMipMap 0
tfBlend 1
tfBlendAdd 0
tfTestA 1
tfTestZ 1
tfUpDateClear 0
tfModulate 1
tfNoTexture 0
tfAnimatePalette 0
tfAnimateSkippedFrames 0
tfNoWriteZ 0
tfTranspBorder 1
tfNoDegradation 1
tfTestZEqual 0
TextureName ../Regiments/StencilGQ04.tga
[ClassInfo]
ClassName TMaterial
[General]
tfDoubleSide 0
tfShouldSort 0
tfDropShadow 0
tfGameTimer 1
tfDepthOffset 1
[LightParams]
Ambient 0.9
Diffuse 0.9
Specular 0.0
SpecularPow 6
Shine 0.0
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