I'll take a look at it... don't expect anything too amazing or too soon, but I'll at least give it a try
Model looks great, but I'll just say that some areas (i.e. the wings) are rather squashed on the texture, which won't look nice when they're stretched on the model. There's an awful lot of white space - could you not jiggle the positions around so that there's basically no space left and the wings have the full width of the texture, and aren't squashed at all?
Posts: 678
Threads: 54
Joined: Dec 2008
Every day is a new wonderful day!!
Nice work!!
cheers
walter
SEMPER INCOMMODUS
I completely agree with canonuk. to give the major areas as much "fine detail" as posible and to prevent the difficulties that arise when trying to map markings etc onto a stretched or warped skin it is important to get the major areas that usually carry detail, wings - fuselage - tail well positioned, correctly proportioned and if posssible in the same scale.
I note that the red and blue areas of the lower wings could do with enlarging and there is still room to be gained by moving the fuselage sections closer together, but IMHO canonuk's solution is the way forward if skin is to complement and enhance the look of this great model when viewed in the game.
That said I must congratulate you on the first class work you have done on this.
Thanks
GJE52
Ill see if i can make it exactly like that.
So has anybody given it a shot?
Chaps
I am no good at photo shop (I suppose I could learn), but ... I can get photographs of whatever anyone requires as we have 3 Swordfish in the hangar next to me at work.
Gosling