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Conf.ini
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Here is a documentation of the entries in the IL-2-configuration fileconf.ini. This file is located in the correspondingInstallation directory.
Contents [Hide]
1 [IL2]
2 [window]
3 [GLPROVIDER]
4 [GLPROVIDERS]
5 [NET]
6 [MaxLag]
7 [chat]
8 [game]
9 [Device Link]
10 [HotKey game]
11 [HotKey gui]
12 [HookViewFly Config]
13 [HookView]
14 [HookView Config]
15 [HotKey builder]
16 [MouseXYZ]
17 [MouseXYZ Config]
18 [HotKey Console]
19 [Console]
20 [sound]
21 [rts]
22 [rts_mouse]
23 [rts_joystick]
24 [Render_DirectX]
25 [Render_OpenGL]
26 [DGENE]
[IL2]
title = IL2-Sturmovik Forgotten Battles
Game title - Display name of il2fb.exe
hotkeys = HotKey game Reference to theHotKeys
[window]
width = 1024 Window / Screen width in pixels
height = 768 Window / screen height in pixels
ColourBits = 32 Color depth in bits
(16/32)
Recommendation: 32
DepthBits = 24 Accuracy of depth information (ZBuffer)
(16/24)
Recommendation: 24
StencilBits = 8 Stencilbuffers size in bits
(0 / 8)
Recommendation: 8
ChangeScreenRes = 1 Allow change the screen resolution (other than desktop resolution)
(0 / 1)
Recommendation: 1
FullScreen = 1 Full screen or windowed mode
(0 / 1)
Recommendation: 1
DrawIfNotFocused = 0 Upgrading of the image, even if the window is in the background
(0 / 1)
Recommendation: 0
EnableResize = 0 Allow change the window size
(0 / 1)
Recommendation: 0
EnableClose = 1 "Close" button in the window mode
(0 / 1)
Recommendation: 1
SaveAspect = 1 4:3 ratio image push
(0 / 1)
Recommendation: 0
Use3Renders = 0 Use of 3 screens (Multi-Display)
zb for Parhelia Graphics
(0 / 1)
Recommendation: 0
[GLPROVIDER]
GL = opengl32.dll
Current renderer, OpenGL or DirectX
(Opengl32.dll/dx8wrap.dll)
Recommendation: opengl32.dll
[GLPROVIDERS]
Opengl32.dll Open GL = Possible renderersOpenGL
(not changeable)
DirectX = dx8wrap.dll Possible renderersDirectX
(not changeable)
[NET]
Settings for network transmission.
speed = 5000 Network transmission speed, default values: 9.6k - 900
14.4K - 1500, 28.8k - 3000, 56k - 5000
ISDN - 10000, DSL - 25000, LAN - 100000
route channels = 0
server = 31 Channels Maximum number of possible client connections = Number of players
local port = 21000 Local network port over which the simulation communicates
remote port = 21000 Remote network port on the Il-2 connects
SkinDownload = 1 Transfer of camouflage activate
serverName = No Name Name of your own server
servername Description = My server description
RemoteHost = Address of the computer that is connected to the
localhost = Local IP Address of the links will be accepted.
Recommendation: No entry if only one NIC is installed
socksHost =
Check Server Time Speed = 1 Anti-cheat measures, compares clock server with client.
check client Time Speed = 1 see above
checkTimeSpeedDifferense = 0.05 Maximum allowed difference of the clock (5%)
checkTimeSpeedInterval = 5 Period in which the difference is permitted (5 seconds)
Runtime check = To define the test parameters on the client side before you start the game the file "conf.ini" edit in the main directory of the software is located.
Open the file with a text editor, find the section [NET], enter in the line "run = check line" a 0, 1 or 2 and save the file.
0 = off 1 = fast 2 = detail
Recommendation: 1
Possibly added by hand
NOTICE check on Runtime = 2It may be that different versions of client and server for the comprehensive examination as a change in the game modules interpreted.
[MaxLag]
farMaxLagTime = 5.0 Defines the maximum delay (in seconds) between two of a particular client received packets. A delay that is longer than this time, is called the "warp" views
nearMaxLagTime = 2.0 Defines the maximum allowable time lag for an aircraft in a vulnerable position, or if it is considered a risk for an enemy plane is considered.
cheaterWarningDelay = 5.0 Time before the alert ( "It is gescheatet" etc.) appears in seconds
cheaterWarningNum =- 1 Defines the number of warnings before a player is excluded from the game ( "kicked" is). The auto-Kicking is disabled if the value is set to -1.
Recommendation: 1
[chat]
region = (dx = 0.83, dy = 0.12, x = 0.07, y = 0.0) Position and size of the chat window
Need assistance msg0 = Content of the message "0"
msg1 = Understood! Content of the message "1"
msg2 = foe to 12 clock Content of the message "2"
adr0 = ALL The first entry in the recipient list (All)
adr1 = MY ARMY Second entry in the list of recipients (Separate page)
TO = adr2 Hansi Third entry in the recipient list; Only "Hansi" receives message
At the correct upper / lower case spelling of the callsign Acht!
autoLogDetail = 3 Manually, if not available.
Level of detail generated by the server weissen chat messages such as "Player 1 shoots from Spieler2"
0 - disabled.
1 - only player-vs-player kill messages. 2 - player vs. player and AI-vs-player kill messages. 3 - Quite a lot of messages.
Recommendation: 3
[game]
Arcade = 0 Arcade Mode from / to
Displays hits white arrows and hit points, and KI-balloons
(0 / 1)
Recommendation: 0
HighGore = 0 Blood effects in cockpits from / to (not all aircraft)
(0 / 1)
Recommendation: wish
mapPadX = 0.6689453 Position of the map (x and y coordinate)
The card can be used in flight while pressing both mouse buttons to be postponed.
mapPadY =- 0.046875
viewSet = 35 View snap (even number) / Pan View (odd number)
Intro = 0 Intro Video for play-off game from / to
(0 / 1)
Recommendation: 0
NoSubTitles = 0 "Subtitle" AI speech on / off
(0 / 1)
Recommendation: wish
SubTitlesLines = 3 Manually, if not available.
Number of rows for subtitles, also of limited resolution
Recommendation: 3
NoChatter = 0 AI speech on / off
(0 / 1)
Recommendation: wish
NoHudLog = 0 Text display of control functions (push knob, door status, etc.) on / off
(0 / 1)
Recommendation: wish
NoLensFlare = 0 Glare; 1 = off, 0 = a
(0 / 1)
Recommendation: 1
iconTypes = 1 Type of HUD icons 0 = off 1 = distance 2 = distance + Player Name 3 = distance + Aircraft + Player Name
(0/1/2/3)
Recommendation: 0 (Real Full) or 3 (if the server has activated icons)
Eventlog eventlog.lst = Name of the log files for mission data in single-player and Kooperativmissionen
eventlogkeep = 0 Logfile expand with new messages (1) or always write (0)
(0 / 1)
Recommendation: 1
3dgunners = 1 Manually, if not available.
If cannon crews on ships and Flak dar.
(0 / 1)
Recommendation: 1
Clear cache = 0 Manually, if not available.
Graphics cache when exiting the game empty. Important when using theIL-2 Mat Manager.
(0 / 1)
Recommendation: 0
TypeClouds = 1 Manually, if not available.
Enables new types of clouds from version 4.0.
(0 / 1)
Recommendation: 1
[Device Link]
Settings for data export. Section must be inserted manually.
More info in the file DeviceLink.txt
port = 21100 Port number for data export
Recommendation: After the airport
IPS = 127.0.0.1 Access to certain IP addresses limit.
Recommendation: Separate IP/127.0.0.1
host = 127.0.0.1 Select a network adapter to be used.
[HotKey game]
Print Screen = ScreenShot creates a screenshot in the format. tga
P = pause moved by pressing the P button the game in pause mode
Pause = pause to put the game by pressing the Pause button in pause mode
[HotKey gui]
Escape = activate Menu button. The entry must be available to missions via "ESC" to exit.
[HookViewFly Config]
HookView means the camera mounted external views
timeFirstStep = 2.0 Time until the aircraft is expected to be the camera (F3) happens
Recommendation: 4.0
deltaZ = 10.0 Angle of the flyby camera (F3) to the plane (0 = It flies to a, higher value = it flies past)
[HookView]
MouseLeft = Len Swing with the left mouse button
[HookView Config]
Yaw Speed = 0.1
TangageSpeed = 0.1
LenSpeed = 1.0
Minlen = 1.0 Minimum distance to the object
DefaultLen = 20.0 Standard distance to the object
Maxlen = 3000.0 Maximum distance of the camera to the object (in exterior views)
Speed = 6 Speed of the view pans
Recommendation: 12 or higher
[HotKey builder]
Includes in the extended mission editor used keyboard combinations.
MouseLeft = objectMove Left mouse button to move selected object
Mouse Right = Popupmenu Opens the context of object
Enter = Freeview In 3D mode, so that at a desired point of view a freely swiveling possible. Useful if you look at the placement of objects would like to see
Shift MouseLeft = worldZoom Free zoom function for a selected area
Alt MouseLeft = select + no function
Alt Right Mouse = select - no function
Alt Ctrl = unselect no function
PageDown = change + Next object
PageUp = change - previous object
End = change + + no function
Home = change -- no function
Ctrl + insert = MouseLeft Insert new object instance.
Insert = insert +
NumPad-0 = insert +
F = fill Key "F" is used to the "destruction" mode selected area with the destruction degree mark
Mouse Right = Ctrl + delete Two of the three entries "delete +" can be removed in order to avoid accidental deletions.
NumPad .= delete +
Delete = delete +
Backspace = cursor
Tab = cursor
F10 = land fades from the landscape, are visible only airfields and clouds
F11 = onLand No effect
NumPad = normal-Country
NumPad + = Toland
NumPad-5 reset = Angles Number Block 5 represents the default orientation of an object to the east again.
NumPad-8 = resetTangage90
NumPad-7 = stepAzimut-5 Using the number keys on the block can be marked objects around their own axis.
NumPad-4 = stepAzimut-15
NumPad-1 = stepAzimut-30
NumPad-9 = stepAzimut5
NumPad-6 = stepAzimut15
NumPad-3 = stepAzimut30
[MouseXYZ]
F1 = SpeedSlow Slow speed when moving objects. Suitable for Feinpositionieren.
F2 = Normal Speed Normal speed.
F3 = Speed Fast High speed of moving objects over large distances.
Mouse Right = XYmove Object in X-and Y-axis move, ie the 'surface' move.
F4 Mouse Right = Zmove Selected object in the Z-axis (height) move. Works only with smoke and lighting objects.
Mouse Middle = Amove Object approached closer to or further away.
F5 = Right Mouse Amove Chosen object rotate around the axis (No function).
F6 = Right Mouse Tmove
F7 = Right Mouse Kmove Chosen object rotate around its longitudinal axis (no function).
[MouseXYZ Config]
RealTimeProof = 1
[HotKey Console]
Shift Tab = Activate Enables the system console
[Console]
HISTORY = 1024 Number of console lines of demarcation
HISTORYCMD = 1024 Number of lines of demarcation of the commands in the console
LOAD = console.cmd Loading the console history from this file
SAVE = console.cmd Speicherungsort Console History
LOG = 0 Create logfile
LOGTIME = 0 Timestamp register (0 | 1)
Recommendation: 1
LOGFILE = log.lst Name of the logfile
LOGKEEP = 0 Expand log (1) or always write (0) (0 | 1)
Recommendation: 1
[sound]
SoundUse = 1
0 = no sound use (maybe for pure graphics benchmark)
1 = use sound
Sound Engine = 1
Speakers = 0
Placement = 0 Lautspecherpositionierung
SoundFlags.reversestereo = 0 Stereo channel swap
RadioFlags.Enabled = 0
Radio Engine = 2 Volume of the radio messages
Music Volume = 8 Volume of the music
Object volume = 14 Volume of objects
MusState.takeoff = 1 When you start playing music
MusState.inflight = 1 Music played during the flight
MusState.crash = 1 Play music by Crash
MusFlags.play = 0 Play Music
Master Volume = 14 Main volume
Attenuation = 7
Sound Mode = 1 3D mode (0/1/2/3)
0 = Standard
1 = minimal
2 = balanced
3 = fully
Sampling Rate = 0 Quality of the samples (0/1/2)
0 = Standard
1 = 22050 Hz
2 = 44100 Hz
NumChannels = 2
SoundExt.occlusions = 0 EAX specific setting
Cockpit cushions external sound
SoundFlags.hardware = 1 Enable hardware (EAX 1.0/2.0/3.0, etc.)
SoundFlags.streams = 1
SoundFlags.duplex = 1
SoundExt.acoustics = 0 EAX specific setting,
Reverberation effects
SoundExt.volumefx = 0 EAX specific setting
SoundFlags.voicemgr = 0
SoundFlags.static = 1
Voice Volume = 12
Channels = 2
SoundExt.extrender = 0
SoundFlags.bugscorrect = 0
SoundSetupId = 8
ActivationLevel = 0.02
Preemphasis = 0.85
RadioLatency = 0.5
AGC = 1
PTTMode = 1
SoundFlags.UseRadioChatter = 0
SoundFlags.AutoActivation = 0
RadioFlags.PTTMode = 0
RadioFlags.PlayClicks = 0
ActLevel = 11
MicLevel = 12
SoundFlags.forceEAX1 = 0 1 =EAX 1.0 Force if problems occur with hardware effects and significantly less than performance without hardware acceleration is available.
[rts]
; ProcessAffinityMask = 1
ProcessAffinityMask = 1
Attitude towards the targeted use of individual processor cores
; Processors by the operating system assigned
1 = Processor core Force 1
2 = force center 2 processor
4 = Processor core Force 3
8 = force nucleus 4 processor
3 = processor cores Force 1 + 2
15 = force cores 1,2,3,4
mouseUse = 2 0 = no mouse,
1 = Windows mouse pointer,
2 = IL2-pointer
Value is 1 for remote desktops to recommend it because the only way possible to control a mouse.
joyUse = 1 Joystick use (0 / 1)
Recommendation: 1
trackIRUse = 1 Track IR use (0 / 1)
DisableIME = 0
locale = en Language version (de = German | fr = French | s, other values, or no entry = English)
See also:Change Language
[rts_mouse]
SensitivityX = 1.0 Sensitivity of the mouse control in X-direction. The higher the value, the greater is the control.
(> 0)
SensitivityY = 1.0 Sensitivity of the control mouse in Y direction. The higher the value, the greater is the control.
(> 0)
Invert = 0 Inverts the sense direction of the mouse Y-axis of order. Has influence on the control of the snipers, but not on the user interface.
(0 / 1)
[rts_joystick]
X = 0 1 4 9 16 25 36 49 64 81 100 0
Y = 0 1 4 9 16 25 36 49 64 81 100 0
Z = 0 10 20 30 40 50 60 70 80 90 100
RZ = 0 10 20 30 40 50 60 70 80 90 100 0
FF = 0
U = 0 10 20 30 40 50 60 70 80 90 100 0
V = 0 10 20 30 40 50 60 70 80 90 100 0
Setting theJoystick axes.
For each axis there are 12 values, the first describes the size of the zero zone (values 0-50), the last of the strength of the filtering (0-100).
The 10 values represent the linearity between the stick movement in 10% of values. (each 0-100) Are all of these values to 100, the 100% stick movement is linear. If the first "10", then reacted IL2 at 10% Stickauslenkung with 10% of 10% Ruderauslenkung.
The line FF = 0 is the force feedback switch. (0 = disabled, 1 = active)
1X = 0 10 20 30 40 50 60 70 80 90 100 0
1Y = 0 10 20 30 40 50 60 70 80 90 100 0
1Z = 0 10 20 30 40 50 60 70 80 90 100 0
1RZ = 0 10 20 30 40 50 60 70 80 90 100 0
1U = 0 10 20 30 40 50 60 70 80 90 100 0
1V = 0 10 20 30 40 50 60 70 80 90 100 0
1RX = 0 10 20 30 40 50 60 70 80 90 100 0
1RY = 0 10 20 30 40 50 60 70 80 90 100 0
1X1 = 0 0 10 20 30 40 50 60 70 80 90 100 0
1Y1 = 0 0 10 20 30 40 50 60 70 80 90 100 0
1RX1 = 0 10 20 30 40 50 60 70 80 90 100 0
1RZ1 = 0 10 20 30 40 50 60 70 80 90 100 0
1U1 = 0 10 20 30 40 50 60 70 80 90 100 0
1V1 = 0 10 20 30 40 50 60 70 80 90 100 0
1X2 = 0 10 20 30 40 50 60 70 80 90 100 0
1Y2 = 0 10 20 30 40 50 60 70 80 90 100 0
Only the values of the axes of the first controller, game controller in the Windows menu, you can about the hardware setup changed. You start with a preceding 1st
The lines starting with 1X1, 1Y1, 1RX1, 1RZ1 etc., represent the axes of the input with the 2nd ID
Are there other game controllers, you can find the rows 1X2, 1Y2, 1RX2, 1RZ2 etc., for the Windows ID3 and ongoing. However, these are just about the conf.ini changeable.
[Render_DirectX]
This graphic settings are only effective if the DirectX mode is selected.
TexQual = 3 3 = Normal Textures
2 = To a factor of 2 smaller textures
1 = To factor 4 smaller textures
0 = To factor 8 smaller textures
At low texture memory of graphics card (16Mb or less) what it should bring Geschwindigkeitsm
Though I fly through the valley of death, I will fear no evil.....
For I am the meanest SOB in the valley!