30.09.2009, 10:54
I've been trying to extract a whole map with all it's component parts from the SFS files.
But I see no rhyme nor reason to the way sfs files are composed. Some apparently contain parts of several maps together and many parts that I am looking for - actors.static files and map_t/h files so i can measure the size, seem to not be present at all in any of the sfs files ...
Clearly I am missing something, either in the way of what sfs files are, how they are composed, where the standard maps reside in-game or how the extractor tool works ...
Any hints on how to go about extracting an actors.static and map_t/h file from a standard map?
But I see no rhyme nor reason to the way sfs files are composed. Some apparently contain parts of several maps together and many parts that I am looking for - actors.static files and map_t/h files so i can measure the size, seem to not be present at all in any of the sfs files ...
Clearly I am missing something, either in the way of what sfs files are, how they are composed, where the standard maps reside in-game or how the extractor tool works ...
Any hints on how to go about extracting an actors.static and map_t/h file from a standard map?