If you cannot save Missions in HSFX 4.1 with Zuti 1.01
#1

If you are finding that you cannot save missions in HSFX 4.1 and you have Zuti 1.01_UP activated you must open the MDS tab in the full mission builder this is found under the Edit Tab then you must set parameters in that (it seems any will do) so that it puts these into the mission properties which will look like this:
[MDS]
ZutiCarrierSpawnPoints_CV2 6
ZutiCarrierSpawnPoints_CV9 5
ZutiCarrierSpawnPoints_CVE 2
ZutiCarrierSpawnPoints_CVL 7
ZutiCarrierSpawnPoints_Akagi 8
ZutiCarrierSpawnPoints_IJN 6
ZutiCarrierSpawnPoints_HMS 5
ZutiNextMission_RedWon
ZutiNextMission_BlueWon
ZutiNextMission_Difficulty
ZutiNextMission_LoadDelay 60
ZutiShips_EnableResync 1
ZutiTargets_StaticIcons 0
ZutiTargets_MovingIcons 1
ZutiTargets_CheckForWinner 0
ZutiTargets_ShowTargets 1
ZutiRadar_SetRadarToAdvanceMode 0
ZutiRadar_ShowAircraft 1
ZutiRadar_ShowGroundUnits 0
ZutiRadar_ShowRockets 0
ZutiRadar_StaticIconsIfNoRadar 0
ZutiRadar_AircraftIconsWhite 0
ZutiRadar_RefreshInterval 10
ZutiRadar_EnableTowerCommunications 1
ZutiRadar_ShipsAsRadar 0
ZutiRadar_ShipRadar_MaxRange 100
ZutiRadar_ShipRadar_MinHeight 100
ZutiRadar_ShipRadar_MaxHeight 5000
ZutiRadar_ShipSmallRadar_MaxRange 25
ZutiRadar_ShipSmallRadar_MinHeight 0
ZutiRadar_ShipSmallRadar_MaxHeight 2000
ZutiRadar_ScoutsAsRadar 0
ZutiRadar_ScoutRadar_MaxRange 2
ZutiRadar_ScoutRadar_DeltaHeight 1500
ZutiRadar_ScoutRadarType_Red
ZutiRadar_ScoutRadarType_Blue
ZutiRadar_HideUnpopulatedAirstripsFromMinimap 1
ZutiRadar_ScoutGroundObjects_Alpha 5
ZutiHud_DisableHudStatistics 0
ZutiHud_ShowPilotNumber 1
ZutiHud_ShowPilotPing 1
ZutiHud_ShowPilotName 1
ZutiHud_ShowPilotScore 1
ZutiHud_ShowPilotArmy 1
ZutiHud_ShowPilotACDesignation 0
ZutiHud_ShowPilotACType 0
ZutiMisc_DisableAIRadioChatter 1
ZutiMisc_DespawnAIPlanesAfterLanding 0
ZutiMisc_HidePlayersCountOnHomeBase 0
ZutiMisc_EnableReflyOnlyIfBailedOrDied 0
ZutiMisc_DisableReflyForMissionDuration 0
ZutiMisc_ReflyKIADelay 10
ZutiMisc_MaxAllowedKIA 10
ZutiMisc_ReflyKIADelayMultiplier 2.0
ZutiMisc_BombsCat1_CratersVisibilityMultiplier 1.0
ZutiMisc_BombsCat2_CratersVisibilityMultiplier 1.0
ZutiMisc_BombsCat3_CratersVisibilityMultiplier 1.0
ZutiMisc_BombsCat4_CratersVisibilityMultiplier 1.0
ZutiReload_OneMgCannonRearmSecond 10
ZutiReload_OneBombFTankTorpedoeRearmSeconds 25
ZutiReload_OneRocketRearmSeconds 20
ZutiReload_GallonsLitersPerSecond 3
ZutiReload_OneWeaponRepairSeconds 3
ZutiReload_FlapsRepairSeconds 30
ZutiReload_ReloadOnlyIfFuelTanksExist 0
ZutiReload_ReloadOnlyIfAmmoBoxesExist 0
ZutiReload_RepairOnlyIfWorkshopExist 0
ZutiFront_EnableHomeBaseCapturing 0

then you can save the mission and exit it, without that it will not save.
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#2

Thanks for the reminder, I had the Benghalli map in UI 1.2 and added it to 4.1. Just couldn't figure out why I couldn't save a normal mission in FMB, then saw your post and realised I had Zuti enabled in JSGME.....Doh!
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#3

Thanks a lot, i was pulling out my hair!!! Big Grin
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