[Download] Sands Of Time, revisited
#16

Wow good work mate!!! There was around a very nice beaufighter campaign in this map, I can't remember the name.
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#17

fly_zo Wrote:... moved to betas ,

cos of overwriting hazard ( many people have default maps edited /customized ... )

please use prefix for your files and list it as new map in all.ini

thank you
Z

@ kapteeni : check your PM
Roger that!
Answered too.
To all:
Use or create prexises even when editing even default maps. If you just use default load.ini, it will owerwrite the original. And that may cause some difficulties. Specially when u are using new textures. Map does not simply load.
When you have installed new map, you can easily use it as a default by renaming the original with "-" at front and renaming the modded version to original. In this case sandsofftime.
kap
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#18

Tested and... well very good with desaturated texs:

[Image: 982231SOT01.jpg]

[Image: 317284SOT02.jpg]

...but I had the same pb than others :
I had to change all vikings texs paths in your load.ini file.
I suppose its because Viking changed the path of his texs when he released the update for his map ?

This one I have:
Maps\_Tex\vkg_textures\vkg_Egypt\...
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#19

My apologies to everyone :

-Zo and Kapteeni for not respecting the prefix rule. I didn't know, didn't think, didn't figure... No excuses.

-To all if the path to viking's textures as written in the load.ini does not point to the correct location. I doubt viking changed the structure of his mod, and so I suspect I'm the only one to blame for placing the textures in a different folder in my _Tex folder.

I'll remove the download link and re-upload a corrected version very soon.

One of these days, I'll post something that works as intended the first time around, one of these days... *slaps self*

Gilb, that does look very good... Maybe it'll just be simple to use these textures (with Viking's permission of course)

Cheers

Nico
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#20

Hi guys, looks great! I've been out of commission for a while (RL and all that). Sorry for the confusion re texture path - I had to change it to get the map moved out of beta.

I like the desaturated textures; redko also was doing some work on that. At some point I was thinking of updating the map using them but haven't really had time to do anything related to IL2 lately.

When I first did the El Alamein map I also retextured Sands of Time and added a bunch of stuff to hardcode the object sets for Blindman's Buzzards Nest missions (part of the 2 Minutes to Action series) turning them into a QMB mission pack. Never thought to release it though.

cheers - viking
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#21

Bump...in the hope the corrected version is offered for download again. Smile
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#22

if you can't get the above, try Ectoflyers version, it's truly superb and I fly sands of time exclusively with his version.. http://allaircraftsimulations.com/forum/...14&start=0
(so many versions of these maps now its hard to choose whats best) Big Grin
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#23

Thanks Trooper!! Big Grin
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