Introducing, Taxiing, Adding new objects and many thanks
#1

Hi guys!

I have a couple of things to get off my chest, first of all; many many thanks to all the mod- and map creating maniacs out there taking my game experience and enjoyment to the sky! I've been wondering around and stealing the goodies for quite some time here, but never spoke out my appreciation for all this work. So big UP!

As like many here I go berserk for realism and therefore have a request;

Is there a way to get those pesky AI guys to taxi to the runway? I know they have some sort of taxipath after the landing but I'm wondering if there is a way to let them do that before taking off.
I would love to see them rush to the runway and get the basterds before getting there. It would be a real improvement to the realism of the game if you ask me and of course the lifelyness on the airfield but searching through the forum didn't give me any satisfying answers to if this CAN be done, if someone allready did it or if someone is willing to do so.. Big Grin
I know btw there is a way for the player itself but that, alltough it's a great improvement, does not still my hunger for moarr!!Tongue

Second; I'm running HSFX 4.1, and have manually created a MOD map in my IL2 folder. This way i've managed to get some of your mods working but i need some clearification here;
is it possible to run UI over or under HSFX? Because I've noticed when i wanted to install a new objects mod there was a path in the MOD folder required, as for mapmods i noticed,
that most likely came with the installation of UI. Can you manually configure the MOD folder in such a way that all the goodies offered here can be used on HSFX? Or is an installation of UI needed to get all the stuff working properly?

O, and are the mods based on UI capable to run in JSGME?

My apologies for my ignorance/english, but being quite new here i'm sometimes totally lost in the jungle of topics, threads, links, exceptions etc. So I drop it here, Thx for your understanding! 8)

Cheers!

Longjap
Reply
#2

Longjap,
To try to answer your questions.
1. No, the AI taxi question is still left in limbo at this time. I'm sure some enterprising programmer is beating him/herself up trying to figure it out, though.

2. If you created a MODS folder in your root directory, you are 90% done on using UI content in HSFX. in reality, HSFX simply compressed all the UI content and placed it in SFS file format, the same way the original game is set up. You add content the same way you did in UI.

3. In order to run spererate items in JSGME, you have to change the file structure. My suggestion there would be to pay close attention to the file structure of the items already listed in the JSGME folder and adjust accordingly.

Above all else, backup any files you may need to replace in case something goes wrong and TEST, TEST, TEST. Always test each mod you add before going too far.
Reply
#3

thx GRANT,
about the taxiing, dang! Had a little hope that it allready was done.
For MOD map part, I shall specify my question a little; for intstance the objects mod of Madtoc i need to place them in this path: Ubisoft\IL-2 Sturmovik 1946\MODS\STD\3do\Buildings
So will creating these maps manually be enough to make it work?
Reply
#4

Longjap Wrote:thx GRANT,
about the taxiing, dang! Had a little hope that it allready was done.
For MOD map part, I shall specify my question a little; for intstance the objects mod of Madtoc i need to place them in this path: Ubisoft\IL-2 Sturmovik 1946\MODS\STD\3do\Buildings
So will creating these maps manually be enough to make it work?

The only thing I can suggest here is, try it and see.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)