New MOD idea: more fuel load options!!!
#1

Hi all, I've been always concerned by the default options of fuel load: 0 - 25 - 50 - 75 -100%. Could it be possible to expand options? say: 0 - 10 - 20 - 30 - 40 - 50 - 60 - 70 -80 - 90 -100?

This would be way better in my opinion... what's yours? Smile
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#2

Can set any amount in FMB , so why not.
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#3

You're right mate, but I'd like to see these options available also from briefing screens.
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#4

Just saying it should be possible to change.

Speaking of the briefing screen -

Going to sound like "Spinal Tap " here but noticed that "bomb delay" only goes up to 10

RL operational practice in Mosquitos was 11 seconds delay.

source-
Ulric Cross Wrote:"We did a lot of low-level daylight bombing. We flew at just 50 feet instead of the normal 25,000 feet. We dropped four 500-pound bombs. You flew in to your target at 50 feet and as you approached it you went up to 1,200 feet. You then did a shallow dive onto the target and released your bombs. The bomb had an 11-second delay, so you shot up to avoid the bomb blast. We went over in formation and we bombed in formation, but we came back independently. I did eight such missions," he recalled.

Ok - so in game 10 is probably more than enough.
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#5

Interesting, from what I've read 11 seconds also comes up as a bomb delay time used by Mosquito crews. But delayed action bombs with far longer time fusing were also used.

From the book "Mosquito Wooden Wonder" by Edward Bishop, this little excerpt from a mission detail where in 1943, Australian Wing Commander Hughie Edwards VC led 10 Mosquitoes on a 1200 mile round trip raid on the Burmeister and Wain works in occupied Denmark...

"When Wing Commander Edwards lands at base he checks his fuel. He is down to his last fifteen gallons which would have carried him about another six and a half miles.
When they had recovered from the shock of that discovery, the crews tuned into a German radio report giving the enemy's version of their day out over Denmark. It had been a fruitless effort, the news reader said, because most of the bombs were duds which failed to explode. A roar of laughter went up around the radio. The listeners new only too well that their bombs had been fitted with delayed action fuses. They knew to a second at what time each bomb would explode, and called an impromptu part to celebrate. For each detonation there was another round of drinks."

However much as I'd like a more realistic bomb fusing ability, I fear the onliners would put the clamps on it from the start. Imagine the mayhem bombs with 5 or 10 minuite delay would have in an online "game" Confusedhock: Big Grin :wink: :wink:
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#6

+ the mission would most likely end before they went off.

(Don't you hate it when that happens?)
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#7

I'd love to see greater than 60 second delay. Want to punish that idiot that landed without doing a thing? Leave him a "special present"....
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