Help: what 's wrong with this mesh
#1

It's the mesh of the treeline (trees appearing in towns and villages under forest=2 in conf.ini) converted with Dr jones to text mesh. When the converted below is used in game the trees are invisible.To check it place (save as live.msh) in mods/whatever/3do/tree/line/

//Generated by MshReader 1.18 by Dr.Jones

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; eof
Reply
#2

Quote:[Materials]
Skin0



Umm... Change that to Gloss1D0o
U might actually need some thing else but i figure it would make you happy for now.


*Edit*

BTW what do you need a prop for?

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19 21 18
27 20 26
29 31 28
33 30 32

[LOD1_ShVertices_Frame0]
-3.588043 8.332748 7.75621
5.261856 9.10701 10.64268
0.66008 8.602036 -5.634918
0.1944733 12.82658 7.75621
0.9687347 3.976669 10.64268
-4.47467 7.624741 7.416
-0.9923096 0.1567841 10.09338
-2.892303 4.007492 -5.004761
0.6421051 5.753494 7.416
-6.825836 2.271133 10.09338
-2.366547 1.855209 8.29274
7.494766 0.9924774 11.50919
2.347244 1.32872 -6.628815
2.653732 6.054672 8.29274
1.79097 -3.806671 11.50919
1.624771 -9.690308 7.025436
-5.847534 -10.34409 9.462601
-1.962067 -9.917664 -4.28125
-7.264587 13.96318 3.126846
-7.281067 -14.35291 3.126846
8.125626 13.96869 3.126846
8.130692 -14.3396 3.126846
-1.568939 -13.48459 7.025436
-2.222687 -6.012268 9.462601
6.165268 -6.93512 7.851242
-2.589478 -4.589325 10.79619
1.99855 -5.710938 -5.811005
0.9707794 -9.923553 7.851242
3.316605 -1.168823 10.79619

[LOD1_ShFaces]
1 0 2
4 3 2
6 5 7
9 8 7
11 10 12
14 13 12
16 15 17
18 21 20
21 18 19
23 22 17
25 24 26
28 27 26
1 2 0
4 2 3
6 7 5
9 7 8
11 12 10
14 12 13
16 17 15
23 17 22
25 26 24
28 26 27

[LOD2_Materials]
Gloss1D0o

[LOD2_FaceGroups]
6 3
0 0 6 0 3 0

[LOD2_Vertices_Frame0]
2.08342 -25.6564 8.952927 0 0 1
0.1079865 14.41768 9.189743 0 0 1
1.369125 14.06789 -17.5972 0 0 1
4.852036 27.71318 3.126846 0 0 1
6.455399 -28.7153 3.126846 0 0 1
-21.8537 -2.719604 3.126846 0 0 1

[LOD2_MaterialMapping]
-0.2476807 0.4983978
0.9421234 0.4974213
0.9399261 1.517319
1.349228 0.4420013
-0.4405518 0.4876556
0.4907074 -0.3094482

[LOD2_Faces]
1 2 0
5 4 3
1 0 2

[LOD2_ShVertices_Frame0]
2.08342 -25.6564 8.952927
0.1079865 14.41768 9.189743
1.369125 14.06789 -17.5972
4.852036 27.71318 3.126846
6.455399 -28.7153 3.126846
-21.8537 -2.719604 3.126846

[LOD2_ShFaces]
1 2 0
5 4 3
1 0 2

[CoCommon]
NBlocks 1

[CoCommon_b0]
NParts 1

[CoCommon_b0p0]
Type Mesh
NFrames 1
Name Live

[CoVer0_b0p0]

[CoNeiCnt_b0p0]
5
4
4
5
5
4
4
5

[CoNei_b0p0]
2
3
1
5
4
3
0
5
7
0
3
6
4
0
2
1
7
6
5
7
6
0
2
4
7
0
1
7
4
3
2
4
5
6
1
3

[CoFac_b0p0]
0 2 3
3 1 0
4 5 7
7 6 4
0 1 5
5 4 0
1 3 7
7 5 1
3 2 6
6 7 3
2 0 4
4 6 2


; eof
Reply
#3

American, it's not a prop this one, it's a mesh for the tree group and material names are ok in there...
Reply
#4

3 LODs and only 2 LOD distances specified?
Reply
#5

The normals look strange (all are 0, 0, 1)

Maraz
Reply
#6

@lowfighter

try export with other any 3dsmax exporter,its a direct way.
Reply
#7

Hi M8s thanks for assistance!
Magot the original msh is an il2 one, not from other game, I don't have either 3dsmax..So basically you can take the original .msh file and convert to "text" .msh file like what i posted and using something else than DR Jones converter? I needed this mesh for trying to increase the LOD distance (I hate object pop up in il2)
Please bear in mind that I don't know anything about it, just wanted to modify the LOD distances, I did convert a lot of other objects with Dr Jones prog and it worked fine, no problem in game...
There were still another 4-5 objects which were not converted well and objects would not appear in game...
If I put for download the original .msh is anyone willing to convert to text msh (using something else than Dr Jones prog)?

Viikate, I already tried placing 3 LOD distances and no joy.
Maraz, as i said I don't know what all entry means, in fact I was pondering asking a small basic description of the entries in the .msh
Reply
#8

dump in msh is one thing and converting from 3ds to msh is next thing.
DrJones tool working good but sometimes can have any errors in converting from 3ds format,because its a bit compliacted process.

It doesent matter if you use lods or no,but is need have correct number lods and lod distances in text.msh.

yes try first dump in msh and use in game,if you want test msh converter.

so check log.ist file for dump error message!
what is wrote here? nothing ?
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