For big maps the ed_m01.tga especially can be quite large. I always scaled them which results in considerably faster loading times (at least in FMB) and possibly better performance. Besides I'm running low of available memory :lol: It depends probably also on how powerful is your PC. This size reduction results in poorer resolution in FMB (when you zoom in) but I didn't find it disturbing. JUst in case you didn't know...
I've been scaling them for maps like Slot, The Alps, Asheshouse Battle of France etc and last was Delvpier's B29Alley which reminded me I wanted to post this little thing for a while :lol:
.... yup , got to agree here m8 .... and having them as 256 indexed colors format tga's drastically decreases loading time
regards
Z
So Zo the 256 indexing is valid for any il2 tga color files (map textures, object skinnsetc)? I knew it works for object skins...
That's really cool, after I reduce the size I'll also index them :lol:
Just tried it myself. Reduced the minimap from more than 225mb, down to about 75mb for no discernable loss of image quality. A great technique I'll be sure to use in future too. Thanks! :wink:
Pretty nice one absolutely I wish she was not holding a gun ... I substituted the gun mentally with a rose but then the face expression doesn't fit the rose..a can of beer doesn't fit either :?
Maybe a whip? hehe... :wink:
Well done Bigboss! A feather would soften a bit :wink:
This girl Angie, does she looks always a bit like having some problems making peace with the world? Sorry I'm not updated about contemporary celebrities :oops:
Anyway I prefer the plumper ones :lol:
.... no, no .... just carry on gents , loving where this is going :wink:
absolutely ... 1:38 .... the way she pronounces that ....
Z
Can 1 of you gents tell me the process for indexing colour for a tga in GIMP or PSP7?
Thanks.