22.02.2009, 16:39
Hello there, and firstly I must thank and congratulate everyone on their hard work, IL2 wouldn't be anything near as dynamic and interesting as it is right now with all the effort that has been put into the additions available here.
I have two "requests", or rather topics of discussion as to whether these are at all possible, or if they would require such a large effort of changing the base code in IL2 as to be difficult or impossible to implement.
I'll start off with what I'd consider to be the "easier" of the two;
When an aircraft is destroyed while in flight (by explosion or crash) the edges of the pieces it falls into are rather too well defined, like a Lego model being broken apart. What I was wondering was if there's a way of using a seperate set of textures for this "state" of the models, so that the edges are frayed/torn/broken, and above all not a straight, sharp line.
Secondly, and what I believe to be something you'd really have to dig deep into the code to change; When the said pieces of the aircraft fall, they all seem to have very much the same momentum, and the "ark" of the pieces as they fall, though spread horizontally, to me feels a bit too pre-defined, if that's the right word. I haven't looked at any authentic footage or anything, but I would have expected the spread of pieces to be a little more chaotic. You can see what I mean particularly when an aircraft is blown up above water, as most of the pices hit the water at almost exactly the same time, where I'd expect the large pieces of wing etc to flutter a bit more, and the engines to go down, well, like a lead weight.
Anyhow, just a couple of things I thought would add to the immersion, and I'm not at all sure if any of these are possibilities.
I have two "requests", or rather topics of discussion as to whether these are at all possible, or if they would require such a large effort of changing the base code in IL2 as to be difficult or impossible to implement.
I'll start off with what I'd consider to be the "easier" of the two;
When an aircraft is destroyed while in flight (by explosion or crash) the edges of the pieces it falls into are rather too well defined, like a Lego model being broken apart. What I was wondering was if there's a way of using a seperate set of textures for this "state" of the models, so that the edges are frayed/torn/broken, and above all not a straight, sharp line.
Secondly, and what I believe to be something you'd really have to dig deep into the code to change; When the said pieces of the aircraft fall, they all seem to have very much the same momentum, and the "ark" of the pieces as they fall, though spread horizontally, to me feels a bit too pre-defined, if that's the right word. I haven't looked at any authentic footage or anything, but I would have expected the spread of pieces to be a little more chaotic. You can see what I mean particularly when an aircraft is blown up above water, as most of the pices hit the water at almost exactly the same time, where I'd expect the large pieces of wing etc to flutter a bit more, and the engines to go down, well, like a lead weight.
Anyhow, just a couple of things I thought would add to the immersion, and I'm not at all sure if any of these are possibilities.