ive been thinking about it:
your screen becomes a window to combat, but is it too small with wihc you have to close by too much?
im not sure but with this method ive just found the best way to zoom in and out:
zoom in: you keep fov of game syncronized to be 10
not the only change you would need to do to current 6dof is sincronize game fov and fov the screen ttakes from your eyes, forget about reducing worlds size
it would be a minimal calculation
20 years ago, what we have now when we play our games would have been thought impossible.
Hopefully, someone with the knowledge and bank balance..lol, and with a positive and forward thinking attitude, might just be able to make this available to us drooling masses for our games!
the thing is that most tells me i waste my time thinking odd unusefull things:
well i spent 4 years investigating perspective trying to find a paradox and one day i came with this idea
i posted it all over the net and years later saw the johny lee video, it has 7 million hits
and now my idea is closer to fruiction than ever thanks to your support and the modding comunity
you see i wont get a penny from my idea but ill enjoy it which proves is good to spread ideas out of interest
what worries me is the fov in il2 cant be changed smoothly but it does in increments
here may lay the difficulty of implementing it
Otherwise there is still this; viewtopic.php?t=15806
Anyhow, i'd love to see either one of those systems being available for use with flightsims like IL2 (or other applications).
8)