The Ultimate AAA Mod Package up to date?
#1

Hello,

I have to reinstall IL-2 1946 from scratch on a new computer and I'm afrair that installing UU 1.1.1 won't provide me with all mods that went out since UI 1.1 release.

Is there a mod package with all major mods up to date?
I wouldn't want to spend hours installing the dozens of individual mods I had to install during the last 6 months...

Thank you.
Reply
#2

There will be a U/I Update within the next while, and the option to pick and choose from other mod packs; so stand by a short time and see what happens Smile
Reply
#3

Magpie, Have you considered a standard naming for format for the next release? I found my mods folder got to be quite a mess, and it was hard to tell if I had the most current versions or not, or which effected what, and the names were all a mishmash, so I went through and organized it all. Only bit that is non-standard is the maps folder (since it already has all map mods in it)... Here's what I used for example (I didn't have the names and release dates for a lot of it yet, so many of those are missing).
The Categories I use:
AC (new or new flyable aircraft)
Cockpit (Cockpit adjustments only)
Effect (any visual effect: Tracers, smoke, explosions, impacts etc)
Engine (changes to game function, like AI mod, and collision height)
Environment (clouds, dust, wind etc.)
Maps (Since all the maps are in here, it doesn't follow the same format, but ideally, the others could be put in the category folders same as maps (like all AC in an AC folder for example, which would make it all the same standard)
Skin (any reskin of planes, ordinance msh updates, but not new planes)
Sound
UI (only game interface changes: Widescreen, splash screen,HUD config etc.)

My current naming standard:
Mod format - Mod - Author Date posted in format 20090604
Examples:
Skin - Luftwaffe Ordinance - Zorin 20081128
CockPit - Me210s - Ranwers 20090531

If all the mods were put in category folders, then you could skip the type in the first part of the name. e.g. there would be a skin folder, and in it would be for example Luftwaffe Ordinance - Zorin 20081128

A screenshot of my mods folder
[Image: picture1c.jpg]
Reply
#4

Hey Spinnetti I love the layout and agree that would be a great way to go with UI 1.2 !!
Reply
#5

making153 Wrote:Hey Spinnetti I love the layout and agree that would be a great way to go with UI 1.2 !!

Thanks,

I'd like take it one step further and instead of having the prefix on the file names, just have the mods in the folders of those names (simplifying it one step)... So a mod would be in the path for example:

IL2/Mods/Effects/Myeffect - Author - 20090704
[Image: desiredmodsfolderstruct.jpg]

I tried this, but it didn't work. The UI went back to 4:3 ratio, in Russian, then crashed before loading up. I gave up on that for now, but I would like to understand the mod structure more so I can fix that.

Other ideas that need doing:
I'd also like to have some sort of utility that shows all the mods that touch the same files, so I can either delete the ones that interfere, or if they are exactly the same, to just delete the dupes to save space.

I'd like a Splash screen maker, which would also be great for the Splash screen cycler. I'm thinking of a photshop macro that takes a folder of images, and another with a text layer, then composites them, "squishes" them so they display right, then saves them in the right TGA format. Given a little time, I'm sure I can do this one, or might just do it in Automator on my mac... Manually making spash screens bites!
Reply
#6

... ok, proper mod structure ( any mod ):

main game dir\MODS\"WHATEVER YOU LIKE"\ from now on original game folder names and structure must be respected

example :

I:\Games\IL-2 Sturmovik 1946\MODS\AC_FI_156_Storch\3do\cockpit\FI_156


orange = customized name

red = game's original folder names and structure


hope that helps

Z
Reply
#7

I honestly hope there won't be any more major restructuring of the MODS folder structure because that would mean we need to re-download everything again. The 1.2 UI should be just a patch containing the stuff new since the 1.1 - it is already ridiculously big as it is no need to make it even bigger.
Reply
#8

The updates for the U/I will be patches. It is illogical to rebuild the wheel every time.

If it will change the structure - well, thats up to the U/I Standardisation Team's discretion; you'll have to have word from one of them I'm afraid, they'll be able to answer more questions.
Reply
#9

Thanks for the reply... Oh well. I standardize things for a living... Looks like I'll just keep doing what I do, which keeps things nice and tidy. I understand about the mod structure below the mod name, so I'll give up that part.
Reply
#10

I did a similar thing with all the new effects - put them in a folder called AAA EFFECTS so maybe following the same tack with a/c, textures etc etc ?? might be the answer? I will sit and do it when I have time and see if it works!
Reply
#11

making153 Wrote:I did a similar thing with all the new effects - put them in a folder called AAA EFFECTS so maybe following the same tack with a/c, textures etc etc ?? might be the answer? I will sit and do it when I have time and see if it works!

See the above posts... the structure breaks for some of the types.. AC for one I'm pretty sure. Searching around the web, I see a couple of the other mod sites have done this already, and one even has a little GUI tool to enable and disable and shows if there are any file conflicts...
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)