Ki-61 and Other Reticles....
#1

Hi All;

What I'd like to see is all the "cleaned up" ultra bright reticles folks made and applied to various patches removed. They're absolutly blinding the Ki-61 a great example of. I have no idea why someone would make them so bright, yet I've seen illuminated reticles from WWII era through Vietnam era aircraft....

.....and they look nothing like that.

K2
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#2

I have to say since installing HSFX i too have found the reticles a little too bright, but thought i was on my own :?
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#3

They are too bright for me as well, but having said that I still think I'd rather have them than go back to the stock IL-2 sights.

There are also a few sights which are too thin. Those on the P-51 and the Ta-152 come to mind. I think the sight on the Fw.109 D-11 and D-13 are also like that, though I'd have to confirm it later.
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#4

[Image: Hiensight.jpg]

K2
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#5

The problem is that the reticles changed by mods were embedded into HSFX History Mod. IF you disable the HSFX History Mod then your game cannot be run modded unless you go back and use UI 1.25.

Unfortunately as has been pointed out, HSFX was not made for the community as a whole, but rather for a specific group and their campaigns. If they liked the mod then it was made part of the core mod. The result of jumping on the band wagon so quick by those who made the decision that HSFX is the way of all future modding for the rest of us is that any inaccuracies will not be fixed any time soon unless the specific group that created the HSFX structure recognizes the inaccuracy or decides that fixing the inaccuracy fits their needs and allocates the time to fix it. The rest of us are stuck with mods we don't like as or are inaccurate as default and have no way of disabling them. In some cases creating a separate mod to override the embedded mod doesn't work and causes more problems.

Default Reticles, Cockpits, aircraft and ship skins should not be changed. To change one a mod should be made to allow an individual to make the change as we can do now to change the default skin of aircraft.

So I agree with you Billfish items like reticles should have been left alone.

-)-MAILMAN-
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#6

Long rant........skip it if you want to stay warm and fuzzy.......


Actually......(dons nomex, N.B.C., and Proximity Suit).....

The trouble is that for a while, in the push to make mods accepted, to get the community on board, to make everyone feel welcome and state "we have no judgements, if you like it, then that's cool, we all just fly offline only :wink: :wink: , so make any mod you want past W-Z restrictions"........All the hugs, cuddles, high fives and warm fuzzy feelings allowed a vast number of unhistorically correct mods to be made.......and after a while those who did not know better accepted them as gospel, historical, and accurate.

Say what you want, yet the majority of people flying here have had their WWII combat aviation historical education VASTLY improved due to the simulation alone. SImply by seeing this that or the other they know much, MUCH, more when they started....and then add on top of it all the historical fact based threads, and their own research, and many of the players here have become general experts that would rival many, and some researching specific aspects inspired by the sim significantly more.

SO what happens when the teaching tool.......The text book is wrong?

Say what you want about Oleg....To the best degree that he could (not having the time to personally check every nut and bolt trusting others as is needed and natural)....He held at least to the policy of trying to get it as right as possible, and then only compromised to the point that certain aspects would frustrate "sim pilots" to such a degree they'd quit, so would soften up to that degree.

The differences here are that most work is done under the viewing eye of thousands.......Thousands of cross checkers, thousands of folks who can speak up and say..."no this is wrong, here is proof"......Yet this simply a minor example of how always being accepting and supportive "right or wrong" can come back to bite you. It's all good and fine when it's just folks making things for themselves, yet the second they are added to a collection of work that is intended to be "historically accurate", then if wrong or fantasy they tarnish that intent.

Point being......All knew that one day the sim would have to be added to in bulk loads to keep everyone on par. To that end a decision has to be made, "do you want it to remain a historical simulation or become a fantasy game". If you choose the former, you then need to say "those things that are historically incorrect will not be added simply for the sake of being accepting of others work". To lay down no dirty bricks if you will.

IMLTHO.....Though it does NOT "seem" supportive, which does the most overall good for an individual? Patting them on the back no matter how right or wrong they are just to make them feel good, or to at times say "stop, hold on, this is incorrect, fix it, then resubmit it doing a bit of research"?........To me the latter does, as that person past just feeling supported then learns something, they get the same pat on the back after, and most of all then the communities project as a whole evovles onto a higher plane.

So, it is the responsibility of each member, yet most of all those assembling these packs to help guide and improve that persons knowledge not simply make them feel good.......as if you don't, they suffer in the loss of learning, yet so does everyone else who doesn't know and then accepts what they see as fact.

It's not being a jerk to take that line.....It's being a leader, a patron, a mentor, a teacher. Let the pats on the back come once they've really accomplished something that improves on everyones sim.....Then they have become a teacher too.

Does it hurt anyoe if it is not correct?.......Well yes it does.

Simply something to think about.....as if you have the skills and ability to do it right then why do it wrong? I'd rather know that I contributed to anothers education then simply that they view me as a "good buddy".

K2
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