01.04.2010, 12:31
Small update:
I've been struggling with airfields. My brother stopped by and he tested some of the Allied missions and suddenly he asked that why i didn't put allied testrunaway to Northern part of the Skull Island(Allied Home) since is more flat than southern site?
I was like :oops: .
Now allied can finally use at least 1 Skull Island airfield. Without AI planes crashing all the time. LMAOF, Why i didn't figure this out myself?
Putting the airstrip to north makes missions even funnier, because you are under Japanese Naval fire now!
I think that this campaign is almost done. I will now start to work more sophisticated one [RAF/Luftwaffe Gibraltar] with custom briefings and stuff like that. Tailspins tutorial is very good resource and by spying what others have done also...
kap
I will upload next beta ASAP
Screens:
I've been struggling with airfields. My brother stopped by and he tested some of the Allied missions and suddenly he asked that why i didn't put allied testrunaway to Northern part of the Skull Island(Allied Home) since is more flat than southern site?
I was like :oops: .
Now allied can finally use at least 1 Skull Island airfield. Without AI planes crashing all the time. LMAOF, Why i didn't figure this out myself?
Putting the airstrip to north makes missions even funnier, because you are under Japanese Naval fire now!
I think that this campaign is almost done. I will now start to work more sophisticated one [RAF/Luftwaffe Gibraltar] with custom briefings and stuff like that. Tailspins tutorial is very good resource and by spying what others have done also...
kap
I will upload next beta ASAP
Screens: