07.11.2010, 12:49
Thanks for answer V4Friend,
I installed 1.4 update today. After calibration, I'm happy to see a noticeable improvement in visual stability (much less flickering). This, added to the "dead zone" sticking view to the center, made aiming much easier. Thanks a lot for that!
Unfortunately, the "messing up" bug persists. Randomly, it looks like one of the axis (either rotation or translation) "jumps" to an extreme position and sticks to it, while face tracking appears to keep working correctly.
Since the update i've experienced it 3 times: first and third time, pitch rotation got stuck to 180°; second time, roll axis got stuck to 90° counter-clockwise. Every time, the solution was closing and restarting FaceTrackNoIR.
Apart from that, giant leaps ahead! Congratulations!
I installed 1.4 update today. After calibration, I'm happy to see a noticeable improvement in visual stability (much less flickering). This, added to the "dead zone" sticking view to the center, made aiming much easier. Thanks a lot for that!
Unfortunately, the "messing up" bug persists. Randomly, it looks like one of the axis (either rotation or translation) "jumps" to an extreme position and sticks to it, while face tracking appears to keep working correctly.
Since the update i've experienced it 3 times: first and third time, pitch rotation got stuck to 180°; second time, roll axis got stuck to 90° counter-clockwise. Every time, the solution was closing and restarting FaceTrackNoIR.
Apart from that, giant leaps ahead! Congratulations!