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Map Modifying Discussion - History (Read Only)

your new Maps a very fine!!!
can you make a "Battle of Britain" Map?

Moscow winter - default load.ini

Doing it for the kids.

[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga

[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat

[MAP2D]
ed_m03.tga
ed_m02.tga
ed_m01.tga

;map_edm.tga
;ed_h.tga
;Moscow_Detailed03.tga
;Moscow_Detailed02.tga
;Moscow_Detailed01.tga

[WORLDPOS]
;CAMOUFLAGE = SUMMER
;MONTH=4
;DECLIN = 43
PRESSURE = 750
TEMPERATURE = -17
CAMOUFLAGE = WINTER
MONTH=11
DECLIN = 53

[static]
actors.static
[text]
texts.txt

[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga

[WOOD]
Wood0 = forest/winter/Wood.tga
Wood1 = forest/winter/Wood2.tga
Wood2 = forest/winter/Wood3.tga
Wood3 = forest/winter/Wood4.tga
Wood4 = forest/winter/Wood5.tga
WoodMask2 = forest/winter/WoodMask.tga
WoodMask3 = forest/winter/WoodMask2.tga
WoodMiniMasks = forest/winter/MiniMask.tga
SideWood = forest/winter/WoodSide.tga

[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
Moon = Moon\Moon0000.tga
// CloudsMap = CloudMap4x4km.tga
ShadeNoise = land/SnowNoise2.tga
WaterNoise = land/SnowNoise.tga
//WaterNoise.tga

BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/Snow1.tga

ForestNoise= forest/summer/ForestNoise.tga
Tree0 = Trees\AlteredBush8aw.tga
TreeLightMask = Trees\LightM256.tga


[WATER]
Water = water/WaterIce.tga

[ROADS]
Rail = land/winter/Rail
Road = land/winter/Road
Highway = land/winter/Highway

[OBJECTS]
;Country = country2
;City = city1

[FIELDS]
LowLand0 = land/winter/LowLand_1.tga,2
LowLand1 = land/winter/LowLand_2.tga
LowLand2 =
LowLand3 =
MidLand0 = land/winter/midland.tga
MidLand1 =
MidLand2 =
MidLand3 =
Mount0 = land/winter/Snow3.tga
Mount1 =
Mount2 =
Mount3 =
Country0 = land/winter/bigcountry.tga
Country1 = land/winter/countries.tga
Country2 = land/winter/factory.tga
Country3 = land/winter/factoryC.tga
City0 = land/winter/DownCity.tga
City1 = land/winter/MidCity.tga
City2 = land/winter/CenterCity.tga
City3 =
AirField0= land/winter/airfieldGr.tga
AirField1=
AirField2=
AirField3=
Wood0 = forest/winter/forestGr.tga
Wood1 =
Wood2 = forest/winter/WoodFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/CoastLineW.tga
Water3 = water/Snow2.tga,2
//CoastLine.tga

Bee Wrote:Moscow winter - default load.ini

Doing it for the kids.
Thanks!!!

thanks!

Hi all, I made a Smolensk winter (but not so cold)

[Image: Smolenskwint.jpg]

[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga

[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat

[MAP2D]
ed_m03.tga
ed_m02.tga
ed_m01.tga

[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH= 2
DECLIN = 52
PRESSURE = 750
TEMPERATURE = 1

[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga

[static]
actors.static
[text]
texts.txt

[WOOD]
Wood0 = forest/winter/Wood.tga
Wood1 = forest/summer/Wood1.tga
Wood2 = forest/winter/Wood3.tga
Wood3 = forest/summer/Wood3.tga
Wood4 = forest/winter/Wood5.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
Moon = Moon\Moon0000.tga
// CloudsMap = CloudMap4x4km.tga
ShadeNoise = land/SnowNoise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga

[WATER]
Water = water/Water.tga

[ROADS]
Rail = land/winter/Rail
Road = land/winter/Road
Highway = land/winter/Highway

[FIELDS]
LowLand0 = land/winter/LowLand_1.tga,2
LowLand1 = land/winter/LowLand_2.tga
LowLand2 =
LowLand3 =
MidLand0 = land/winter/midland.tga
MidLand1 =
MidLand2 =
MidLand3 =
Mount0 = land/winter/midland.tga
Mount1 =
Mount2 =
Mount3 =
Country0 = land/winter/bigcountry.tga
Country1 = land/winter/countries.tga
Country2 = land/winter/factory.tga
Country3 = land/winter/factoryC.tga
City0 = land/winter/DownCity.tga
City1 = land/winter/MidCity.tga
City2 = land/winter/CenterCity.tga
City3 =
AirField0= land/winter/airfieldGr.tga
AirField1=
AirField2=
AirField3=
Wood0 = forest/winter/forestGr.tga
Wood1 =
Wood2 = forest/winter/WoodFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/CoastLineW.tga
Water3 = water/Beach.tga

...plus a Smolensk autumn

[Image: Smolenskaut1.jpg]

[Image: Smolenskaut2.jpg]

[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga

[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat

[MAP2D]
ed_m03.tga
ed_m02.tga
ed_m01.tga

[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH= 10
DECLIN = 52
PRESSURE = 750
TEMPERATURE = 10

[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga

[static]
actors.static
[text]
texts.txt

[WOOD]
Wood0 = land/summer/grasssand.tga
Wood1 = forest/summer/Wood1.tga
Wood2 = land/summer/grasssand.tga
Wood3 = forest/summer/Wood3.tga
Wood4 = forest/summer/wood4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
Moon = Moon\Moon0000.tga
// CloudsMap = CloudMap4x4km.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga

[WATER]
Water = water/Water.tga

[ROADS]
Rail = land/winter/Rail
Road = land/winter/Road
Highway = land/winter/Highway

[FIELDS]
LowLand0 = land/summer/fields_midland_ian.tga
LowLand1 = land/summer/autumnFIELDS1.tga
LowLand2 =
LowLand3 =
MidLand0 = land/summer/bottommount.tga
MidLand1 =
MidLand2 =
MidLand3 =
Mount0 = land/summer/midland.tga
Mount1 =
Mount2 =
Mount3 =
Country0 = land/summer/bigcountry.tga
Country1 = land/summer/countries.tga
Country2 = land/summer/factory.tga
Country3 = land/summer/factoryC.tga
City0 = land/summer/DownCity.tga
City1 = land/summer/MidCity.tga
City2 = land/summer/CenterCity.tga
City3 =
AirField0= land/summer/war.tga
AirField1=
AirField2=
AirField3=
Wood0 = forest/summer/forestGr.tga
Wood1 =
Wood2 = forest/summer/ForestFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/CoastLine.tga
Water3 = water/Beach.tga

Hi Gitano,
this is very nice work with the forest on both maps!!!
Welcome to the club! Big Grin
One thing about Smolensk map (and Kursk and Stalingrad), there are very few crop fields placed on these maps so even with changing textures the landscape looks pretty dull. Maybe painting some MORE crop fields near towns and big villages may be good. Interesting that on these maps there are no crop fields near towns, I don't know why.

Great work Gitano Smile

How can i add them both as new maps?

You'd like to have them both selectable from FMB at the same time? If yes:
Copy the text of the winter map and paste into notepad, then save as winter_gitano_load.ini in the folder "files/maps/smolensk".
Open the file "all.ini" located into "files/maps" and paste the line
Smolensk_winter_gitano smolensk/winter_gitano_load.ini
below the default smolensk load.ini line.
Open the filelist.txt and add the lines
maps/all.ini (it might be already there)
maps/smolensk/winter_gitano_load.ini
If you don't alreaady have the all.ini file in the maps directory please ask here for it, my "all.ini" file have a bit different names which appear when opening map in FMB. So maybe someone has the "correct" all.ini file?

Do the same with the autumn map...






CKY_86 Wrote:Great work Gitano Smile

How can i add them both as new maps?

Good work! very nice! just maybe the same remark as lowfighter: more fields(for all maps) :lol:

fly_zo Wrote:OK NOW IT'S TIME FOR SETTING SOME RULES IN PUBLISHING MOD MAPS!!!!!!

TO AVOID OVERLAPPING OF MODS:

EVERYONE PLEASE PLACE YOUR UNIQUE PREFIX TO THE LOAD.INI FILES AND FOR MAP NAMES!!!!!


MINE IS: fly_Z

for example: ron_wload.ini.... flyZ_wload.ini.... Bee_wload.ini....

we need sticky for lists of prefix so new modders can avoid duplication.

For now please PM me and report your prefix so i can make list of it in separate thread


Thank you

Z


please all of you who are into map modding ..... send me your prefix's

....or if you don't agree with it just let me know and i'll ask Mr. Jolly to remove sticky

thanks again

But where's the problem Zo?!

Ah, btw, anyone has Manchuria load.ini?

And a little shot of Guam (Marianas) with removed rivers and added forest (still adding lol)

[Image: guam.jpg]

How do you add the forests?

tater

They can added using map_T.tga

Adjust the 'Levels' so Photoshop, that the woods become visible.

You can clone the wood pixels by selecting them with the marque tool (select only 1 pixel) then switch to the move tool and drag the pixel while pressing Alt at the same time.

Different colors represent different texture areas ->

BY LOWFIGHTER:

Quote:Map_T.tga is divided into regions of different colors.
The regions have corresponding names in the load.ini of that map.
For example land regions are called in the load.ini:
lowland0, lowland1..., midland0,midland1,.., mount0,mount1,...,country0,..., city0, Airfield0,...
A region (lowland3 for example) will always have exactly the same color an ALL maps.
Color code on the map_T
R=G=B=
0-3 lowland0 to lowland3
4-7 midland0 to ...
8-11 mount
12-15 country
16-19 city
20-23 airfield
24-27 wood
28-31 water

In the load.ini to different regions are asigned different textures, for example
LowLand0 = land/summer/mount.tga
That means that all lowland0 region as defined in map_T.tga will be filled with the texture mount.tga present in the /land/summer/ directory
So swapping textures means changing the texture names in assignements like the one above.
Normaly country and city regions will have village, town and industrial textures

*edit: imho the texture modification possibilities are unlimited
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