Trains & Convoys
#31

OK thanks !!! I am very big "BOULET" like we tell in french !!! :oops:
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#32

LAL_RONE Wrote:OK thanks !!! I am very big "BOULET" like we tell in french !!! :oops:
Tu n'es pas un gros boulet J'attends avec impatience tes super mod des carte. Elles ont l'air geniales :mrgreen:
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#33

In seeing the file CHIEF.INI, I find a not available vehicle in the game. I render it available !!!!
You must erase the ### ahead tractor_us in chief.ini ! That's all !!!!! 8) 8)

It will perfect in a farm or to tow aircrafts on the parking !

[Image: tracteurusil2qp1.jpg]
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#34

LAL_RONE Wrote:In seeing the file CHIEF.INI, I find a not available vehicle in the game. I render it available !!!!
You must erase the ### ahead tractor_us in chief.ini ! That's all !!!!! 8) 8)

It will perfect in a farm or to tow aircrafts on the parking !

[Image: tracteurusil2qp1.jpg]


WOOOW Bravo !!!! If i only knew french to thank you properly Big Grin Big Grin Big Grin


Z
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#35

You could say in french :

R-ONE : CHAMPION DU MONDE !!!!

OK I am coming out !!! Big Grin
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#36

If only statics.ini and technics.ini worked too... If anyone knows how to change the value "panzer"...it would be a revolution in ground attack realism.
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#37

LAL_RONE Wrote:In seeing the file CHIEF.INI, I find a not available vehicle in the game. I render it available !!!!
You must erase the ### ahead tractor_us in chief.ini ! That's all !!!!! 8) 8)

It will perfect in a farm or to tow aircrafts on the parking !
Bien jou
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#38

LAL_RONE Wrote:OK I am coming out !!! Big Grin
Avec ton tracteur sur Kursk, t'en serais pas loin 8) :lol: :lol: :wink:
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#39

:lol: :lol:
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#40

BTW, now possible to harden loco and wagons.....

Tried with extremes values and loco resist to an il2-3m, 37mm gun, rofs132 and fab 100 with no effects...... no real interest for that, but if we can really understand values affected at parameters


life = 0.015F;
ignoreTNT = 0.5F;
killTNT = 3.5F;
bodyMaterial = 2;

Surely possible to have train that resist at much 2 or 3 7.62 bullets........

Need to now what is the signification of parameters and at what should normally resist a real train....
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#41

Very interesting !!!
Where and What name is this file ?

Actually it could be judicious to increase train armor ...

You could find the same file for Tanks and Ships ?
Because I found that :
- Tanks can so much resist about bomb attack
- Ships can so much resist against torpedo attack ....

And perhaps (I dream !!!!), you could affect sinking's time ... because ships sink very too fast !

I dream I dream !!!

Thanks Josse for your research !!!

PS: c'est d
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#42

If what you say is true! Confusedhock: Allow me to bow at your feet.

That done, these are my thoughts.

First, it is important to realise that train cars consist of multiple parts: You can set fire to a freight wagon but if it has a steel frame and bogies the only effect will be to destroy the top part of the car.

For this reason trains were often hard to destroy, with even P-47 pilots trying to kill the drivers in the cab. At the same time a train can be derailed by a very small piece of debris.

The nice thing is that we can model both hit points and, using the armour values, resistance to small caliber weapons separately. So we can, for instance, make a flat car very vulnerable to 20mm and almost immune to light machine guns and at the same time have a passenger car be more vulnerable to light machine guns but still take as many 20mm hits as the flat car.

--------

I can get real figures for some of these cars if you want (including for the actual makes modeled in Il-2), but it will take time. Below are my guesses off the top of my head. They assume two to four weapons of the caliber and it is important to remember that 3 seconds is a long time in combat.

Engine
- The boiler consists of curved sheet steel often exceeding half an inch (>120mm) in thickness. It is thus impervious to anything but powerful armour penetrating cannons. In addition locomotives has an extremely heavy frame.
- damage may cause engine to loose power and can kill the cab crew (train drivers) but the boiler is unlikely to explode even after multiple 20mm runs (12-26 seconds) essentially requiring the use of bombs or rockets or multiple strafing runs by several cannon equipped aircraft.

Tender
- short, relatively heavy, often with metal sides it should be resistant to 7.62mm rounds but vulnerable to a protracted burst of 12.7mm (8 seconds) or 20mm cannons (2-3 seconds)

passenger cars
- designed to be light weight with thin sides and a weak frame. A moderate run with 7.62mm (>6 seconds) should light it on fire, alternatively a short run of 12.7mm (3 seconds) or a few quick hits from a 20mm (1-1.5 seconds).

box cars
- the cargo on top can be lit on fire but the box will take a while to be destroyed. The frame is of medium strength. :. A long run for 7.62mm (>8 seconds), slightly resistant to 12.7mm fire (>4 seconds) and even 20mm fire (>1.5-2.5 seconds).

ammo cars
- like box cars but with explosive contents :. vulnerable to extended (>3 seconds) impacts by 7.62mm, a short burst from 12.7mm machine guns (2 seconds?) or a very short burst (>0.75 seconds) from HE cannon.

fuel cars
- these have contents under pressure and thus tend to be durable, although once punctured they are flammable. Virtually immune to 7.62mm (>12-18 seconds), extended rung by 12.7mm (>4 seconds) or a moderate run by 20mm (2-3 seconds)

flat cars (cargo)
- flat cars are just the frame :. no effect without damaging the frames badly and little debris to cause a derailing. So lets say a long run (8-10 seconds) for the 7.62mm, an extended run for 12.7 (5 seconds) and a short run for 20mm (1.5-3 seconds)

several variations exist:
- (cargo and tanks) might break more easily due to asymmetric load? Alternatively it might have a heavier duty frame.
- (trucks) the trucks could catch fire, otherwise no differences.
- (AA cars) like a flatcar but with a gun crew, the guns would be durable but the crew could be easily killed (and not as easily replaced as with static AA guns)

Ideally some cars should catch fire long before the train stops moving (not sure if this is possible).
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#43

Btw. If you tell me where the values are, I can help. S!

Also, we should consider upping the values for a few of the buildings and all of the bridges if we can find the data (steel frame bridges can have multiple holes blown in them and remain standing).
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#44

It is not an extractible file Wink it is java class to decompile, modify, recompile, hash.........
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#45

I can do that... and thanks to your tip off I gave it one more shot and think I have the values. Smile

One thing that I did find though are the values in TRAINS.class. I have already ran a few tests and it is possible to adjust the acceleration of trains.

This would be a good thing as we can't model catastrophic derailment but a controlled stop (eg. in order to flee or in response to partial derailment) should take much more distance in order to work than it does in the sim. It would be nice to effectively destroy a few cars but still have the train moving for a little while...
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