mod bailout realism
#1

Hello gents,

It takes rightfully some time to bail out, even longer with closed canopy.
However, once you make it out with good chute on low alts (I did not measure)
death is still sure.
Now thats the part where I think modding (if possible) would be in place.
As soon as you have a good chute and no ground contact exists you should be good,
increasing your life in campaigns....

Cheers, zoltann.
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#2

Uhm, usually you die even if your chute has opened because it didn't slow you down enough.

E.g. if your plane goes straight down with, let's say 400km/h and your chute opens at 300m, you have a pretty good chance to die nevertheless, as the chute slows you down not abruptly and considers the velocity you had when ejecting.

In my opinion, the bailout and chute system IL2 now has is absolutely adorable and fine.
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#3

zoltann Wrote:Hello gents,

As soon as you have a good chute and no ground contact exists you should be good,
increasing your life in campaigns....

Thats not how parachutes work. They need time to decelerate you from 300km/h to the save 20 or 30km/h that will allow you to live.

So if you bail out and have good chute but you've only decelerated to 100km/h its quite normal that when you hit the ground you go SPLAT.
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#4

Trouble is in il2 when you bail you either live or die,no middle ground.I have read many pilots accounts where they bail at high speed/low alt and survive with a few broken bones.
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#5

My dad parachutes out of a C47, his lowest jump was 600ft, he survived perfectly unharmed.He did another jump out of a cessna at 600ft too, Again he survived unharmed. So realy you should be able to bail out at about 700ft, because the airforce parachutes are smaller and there for don't slow you down as much
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#6

Quote:My dad parachutes out of a C47, his lowest jump was 600ft, he survived perfectly unharmed.He did another jump out of a cessna at 600ft too, Again he survived unharmed

unless both planes hit the ground seconds later (that is usually why people bail out in IL2), the comparison is imo irrelevant.
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#7

Bailing at about 250metres in level flight and you survive. Consider terrain altitude!

That's quite realistic. And don't think every pilot had a paratrooper's parachute or enjoyed a paratrooper training. If they were lucky to have a chute, they most often just knew:
If you have to eject, pull here and pray.
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#8

I've left an aircraft at 600ft many times.. No drama, and that's carrying nearly my own bodyweight again with weapons and equipment.. Bailing out at low height is not always fatal.. There are many recorded cases of personel jumping at 200ft or less and surviving!
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#9

But guys why don't you make that if you jump from 250 meters and your chute opens when you hit the ground to be heavy injurd or something caz in WWII there was a case that a pilot bail out from a plane maybe 1000-1500 meters and his chute didn't opened but he survived after hiting a tree with only broses so.. what do you think? and btw can you make the bail out animation more real like in Microsoft combat flight simolator 3? S! gents
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#10

Although I gave an example there, I think for the use of gameplay there has to be a set standard for everyone.. Yes, certain cases in real life had miraculous escapes, but they weren't the norm, and they were in specific conditions..
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#11

There are, albiet rare, situations from where people have survived falls without chutes from horrendious heights (a situation in belgium i think - where a woman's chute didnt open from 5000 feet, and she landed in a swamp, dusted off and walked away) - these are freak occurances. Another thing - military jumps, and everything else - the landings are always controlled (in the sense they follow thru with a roll etc (to wash off the momentium) and when was the last time you saw your little badly animated pilot do that?
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#12

Talk of controlled jumps reminds me of Kegetys' demonstration film where he showed it was possible to gain directional control of the pilot on the ground. I can't see a lot of use for that, but I recall many people in the past requesting the ability to control the direction of descent when the pilot is hanging from his 'chute. It does seem stupid to land in the sea, when with a little trimming your pilot figure could make land. I believe WW2 chute's could be crudely steered by tugging on the cords, so it would be historically correct.

Seems Kegetys knows of this site but doesn't play the game anymore, so he isn't likely to help out with this unfortunately.

The other common request was for first person view throughout the bailing sequence and descent, but I suspect that might be difficult for mere modders to achieve. :wink:
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#13

WF_Hawk Wrote:My dad parachutes out of a C47, his lowest jump was 600ft, he survived perfectly unharmed.He did another jump out of a cessna at 600ft too, Again he survived unharmed. So realy you should be able to bail out at about 700ft, because the airforce parachutes are smaller and there for don't slow you down as much

Don't forget that your dad's vertical speed is ZERO when he jumps, he acccelerates under the force of gravity and THEN his chute opens. Bailing out of a falling plane is different, you are probably well past your terminal velocity when you bail.
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#14

Ok.. I've done tests jumping from aircraft at much higher speeds for the military.. One thing we were trying to determine is what faster speed does the aircraft need to be doing to determine how fast the parachute will open.. This was in order to jump safely with full equipment as well at around 400ft.. Our current chute now allows us to do this. This means from leaving the aircraft you will be on the ground in under 9 seconds!
At higher speeds, the chute opens much quicker, it is a more violent opening, but totally normal and survivable..
There are lots of variables in leaving an aircraft at high speed, but don't start thinking that your parachute will malfunction or not deploy properly because of it.. Even airborne troops leaving a C-47 that was in the process of crashing at low altitude.. (Therefore not at normal jump speed but far faster) left the aircraft and survived... I've even talked to one or two veterans that did exactly that..
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#15

Well,

I read a lot of arguments pro and con.
If this feature is NOT moddable it remains academic.

In case that it IS moddable I did a simple test over water (to have true altitude for measurement)
flying the russki UV biplane bailing out at 100 kmh HORIZONTAL speed (wich is lenient compared to a hi-speed exit from Transall or Hercules aircraft, ask any paratrooper.
My own para experience is limited to CH-53 and Chinook exits from 1100 feet, about 350 m.)
As I suspected, you still die if bailing as low as 150m or so with a good chute and the luxury of a few secs of hanging.
The argument that the chute cannot bring the vertical speed down in game is not convincing.

Harrowing as it may be, many accounts are recorded in which "the canopy opened, and during the first dangle I hit the water" kinda experience was possible.

Cheers, Zol.
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