14.12.2007, 09:12
Nocturnum
In answer to your question -- So far so good. I suspect there will be a practical limit on the amount of detail which can be included but that shouldn't stop at least a basic map being produced which should have a wide range of uses. I only started this about 2 weeks ago so the rate of progress has been reasonable. I still hope to be able to issue a basic map sometime in January.
Managed to sort out my greyscale range problems using the "Tone Curve" tool in Corel Paint, so the channel cliffs heights are about right now. Problems with saving the file in Corel due to the colour mode being altered were sorted when I loaded it back into Photoshop Elements and re saved it as greyscale *.tga
So here is a bit of "in game" topography. The River Meuse near to Liege with the Ardennes in the background. These hills go up to 694m (more bumps than hills).
In answer to your question -- So far so good. I suspect there will be a practical limit on the amount of detail which can be included but that shouldn't stop at least a basic map being produced which should have a wide range of uses. I only started this about 2 weeks ago so the rate of progress has been reasonable. I still hope to be able to issue a basic map sometime in January.
Managed to sort out my greyscale range problems using the "Tone Curve" tool in Corel Paint, so the channel cliffs heights are about right now. Problems with saving the file in Corel due to the colour mode being altered were sorted when I loaded it back into Photoshop Elements and re saved it as greyscale *.tga
So here is a bit of "in game" topography. The River Meuse near to Liege with the Ardennes in the background. These hills go up to 694m (more bumps than hills).