in load.ini, I see that. Oleg told me that they actually had modeled a polygon that was a side to the layered forest, but he said it looked weird on hills, and they removed it.
Seeing that made me wonder if we could turn that on...
cool idea .... is there forest folder under maps\_Tex\ with textures for that?
I'm asking cos i didn't extract my sfs files yet ( recent hardware issues ...)
Z
Try extracting that forestside.tga and then use it with the splashscreen mod to see it. Generally i don't understand well the forest thing,
Wood0 = forest/summer/Wood0.tga
Wood1 = forest/summer/Wood1.tga
Wood2 = forest/summer/Wood2.tga
Wood3 = forest/summer/Wood3.tga
Wood4 = forest/summer/Wood4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
What are these wood0, wood1, wood2 etc
How do I even FIND that to extract it? I've messed with the extractor, do I need to extract every single SFS file?
tater
I checked and i have it. What I did is really rxtracted all map.sfs to the same directory. But for this specific tga I just checked and it is in the initial sfs:"maps.sfs"
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lowfighter Wrote:What are these wood0, wood1, wood2 etc
They are the different layers of trees.
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Tried it. No effect. There must be some file somewhere that enables this though.
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fly_zo Wrote:Skunkmeister Wrote:lowfighter Wrote:What are these wood0, wood1, wood2 etc
They are the different layers of trees.
so can we mix them than? ...... summer and winter versions , to get early winter effect ?
must try that..... many thanks m8
Z
Found that on the French mod site.
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