The one you've been waiting for....Destroy++
#1

http://www.4shared.com/account/dir/4397 ... sions.html

download ..."Destruction_Full.rar"

and unzip to your MODS folder......

contents.......

static.ini....... with hardened trees & some buildings & weaker other things.....& spam,spam,spam

stationary.ini.....with stationary US Tractor

ships.ini...... with softer AAA guns

chief.ini....with a few extra trains and vehicle convoys...and a few default ones made bigger..& US Tractor

Technics.ini......with slightly hardened trains...+++++ SECONDARY EXPLOSIONS and smoke for static aircraft........ bigger bombers have an explosive sound and more black smoke....smaller A/C have fuel fire and less smoke
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#2

Thanks very much, Mr Fred - will be playing with this for the rest the day now. Big Grin
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#3

This for 4.08 offline and online? or 4.05?
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#4

FabianFred,

Thanks for a great mod, i have a few questions though

1. Can you make bridges a lot harder to destroy, at the moment one small bomb destroys any bridge, from a wooden footbridge to a steel rail bridge

2. is it possible to make buildings a lot stronger, again one bomb can wipe out half a town

3. Is it possible to attach smoke and or fire, that lasts for quite a while to destroyed objects?

4.Can you make ships harder to destroy, and take a much longer time to sink

5. I am not sure how il2 handles damage points, but things like bunkers and reinforced buildings should require a direct hit to destroy. Are damage points cumulative or do they reset each time ? ie if a building has, say 200 hitpoints and a bomb hits it with a value of say 100, does it only take another 100 point bomb to destroy, or does it reset back to 2oo hitpoints.

Thanks for any reply, and once again thanks for this mod

regards
slipper
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#5

Hehe, Thanx Fred.

lol.........ffffft.....BOOM!!

Cheers, Neil Smile
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#6

Three values which are probably stored in the class files and shared by types of objects:
- ProbabDeathWhenShot (for the first 5 shots that penetrate)
- IgnoreTNT
- KillTNT

Values in the vehicle table:
Type (vehicle type/table - there is a different pair of tables for each type )
Panzer (armour thickness to use in penetration table)
PanzerType (resistance to bomb/HE blasts in blast table?)

I have managed to make trains invulnerable to 7.62mm/7.92mm/30 cal weapons. I haven't been able to upgrade their armour class from that of an armoured car to that of a light tank (and thus they are still killed by just 5-10 rounds from a 12.7mm/50 cal weapon).

I'm also having trouble making sense of the tables. They seem to be different for each kind of vehicle. There is a thickness (panzer) value on the lefthand side (y-axis). I think the x-axis is the caliber (or more accurately weapon energy). This would make the values inside the table the amount of energy (damage) that manages to penetrate the armour.
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#7

PLR_Cipher_UK Wrote:This for 4.08 offline and online? or 4.05?

this is made with the files from 4.09bm....so somethings may work with 4.08

I do not use 4.05.....

offline mostly...if you use it online...then only you will see the new effects...unless other players have this installed too
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#8

slipper Wrote:FabianFred,

Thanks for a great mod, i have a few questions though

1. Can you make bridges a lot harder to destroy, at the moment one small bomb destroys any bridge, from a wooden footbridge to a steel rail bridge

2. is it possible to make buildings a lot stronger, again one bomb can wipe out half a town

3. Is it possible to attach smoke and or fire, that lasts for quite a while to destroyed objects?

4.Can you make ships harder to destroy, and take a much longer time to sink

5. I am not sure how il2 handles damage points, but things like bunkers and reinforced buildings should require a direct hit to destroy. Are damage points cumulative or do they reset each time ? ie if a building has, say 200 hitpoints and a bomb hits it with a value of say 100, does it only take another 100 point bomb to destroy, or does it reset back to 2oo hitpoints.

Thanks for any reply, and once again thanks for this mod

regards
slipper

1....bridges...i don't know where their info is kept
2.....I shall be looking into buildings...I have already hardened some in this mod......mostly the ones we destroy most often....associated with factories and airfields
3.........looking into it
4........I haven't messed with ship hull damage...only the smaller AA guns....AND WE WOULD ALL LOVE TO INCREASE SHIP SINKING TIMES.....just no idea how....yet
5.................I don't know...but I suspect it resets....probably beyond the game to keep a log of damage to objects...which it probably does for ships......and A/C....but vehicles and tanks too probably do not accumulate points
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#9

Good work fabianfred. Thanks for carrying the torch on this one.
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#10

After more testing I have found that the exposive effect of the static aircraft being destroyed is too big......closely parked A/C and nearby buildings also go up in smoke.....

so I have reduced the explosive effect....... you still get smoke and a "Boom"

get the new "Technics.rar" from the usual place....and replace the old one with it Big Grin
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#11

That site won't let me download it.

Found the file, hit download and then.......


page cannot be displayed :?
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#12

Worked fine for me.
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#13

Not for me either , I can download everything else from that site but not that file.... gettin the same thing as Lewicide.... any idea s? Sad
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#14

uploaded again........ "(2)technics.rar"

try again :oops:
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#15

fhgfghhxujghgshguh.......huh?.... it worked, thankyou :lol:
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