The random tree mistery
#46

these random trees are of course only visible to those using Perfect or excellent with a certain setting in their conf.ini file....that is why they can be flown through and do not destruct....they are intended as simply window dressing for those with high graphic ability
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#47

Love to find out how to create these trees (forest=3) as fmb objects.

Was messing around with the excellent new Libya map and deleted the tga names from the following lines of the map load.ini:

Tree0 = Trees/MTO_AlteredBush8a.tga
TreeLightMask = Trees/MTO_AlteredBush8a.tga

Get rid of the altered bush stuff and the trees look like this:
What ever that naked stick bit is, maybe if it can be placed somewhere, the rest of the tree automatically follows. Confusedhock:

[Image: grab0000-9.jpg]
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#48

Is this random tree generating mystery solved? Someone knows how to apply random trees where we want them? Trees in Objects is ugly and affect FPS much more then these.

I don’t think for whole forests (it would be too much) but applying them alongside river can give much realistic look to the rivers and map in whole. Rivers in real life tend to grow much trees on their banks.
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