Doesn't seem to work for the model 62 and 63.
Yep, you're right.
I never did figure out why some planes work and some don't. The P-51 series is one. I have a down sized 200m range bright style reticle for US planes and can't get any of the Mustangs to use it. Anyone have any ideas on this?
Sorry about the 62 & 63. I didn't mean to include them in the set so just delete those two files from the Mods/3do/cockpit/ folder.
Thanks tony-bron, that worked for the A6M7 62 and 63!
I renamed Mods/3do/Cockpit/ files
P-51B-NA to P_51B
P-51C-NT to P_51C
P-51D-5NT to P_51D5NT
and it didn't work for these, I still get the default reticle. My original file names came from the old Files/i18n/plane_ru.properties file descriptions.
Oh well, I wish it could have been that simple.
Okay version 2 is up on my first post. I think I fixed everything.
Nice game of Beat The Beta everyone. Let me know if you find anything else.
Narak_SK thats it! Thanks a bunch, buddy. That was driving me nuts. I'm doing the Mardi Gras Happy Dance around the room right now.
I'll be posting US N9 reticles for all US planes soon now. I have one for the F4F3 up right now to see what it looks like.
Can you add these beautiful reticles to all Ki-61's? They use the same reticles as a Zeros.Folder name for all 3 Ki-61's is : Ki-61
Thanks Narak_SK. I just posted version 3 with the added K-61 file.
Or
You can add it yourself to your existing Mods folder too. Just go to Mods/Reticle_JA_A6M_v2/3do/Cockpit/. You should see the list of A6M folders. To add the new K-61 folder just right click and select New then Folder and name it K-61. Then copy the 3 files from any of the A6M folders into your new K-61 folder. That's it.
There must be another /3do/cockpit/A6M* mod loading before it.
Try this:
Rename my file something like AA_Reticle_JA_A6M so it will load before any other mods, and make sure it loads before your old Files folder. Now load IL2 and check to see if the new reticle works for that A6M planes. If it does, that means there was another mod loading before it and canceling it out. Now you just have to track down the other mod that was loading /3do/cockpit/A6M* files and decide if you still want it. If you want both, then you'll have to combine the individual planes files so they load from one or the other mod.
Remember, the new wrapper will not load duplicate folders. I got caught by the new MkI Spitfire and planeshine conflict that took days for me to figure out.
If there was something conflicting let me know so I can put it in the readme. I think it's a good idea t post known conflicts to keep everyone from having to do the same investigative work.
can you make this for Gladiators (MK I. MK II.) ? :o