It is absolutely ridiculous!....... a bloody heavy great aeroplane taxiing along at 10 mph, barely touches a camouflage net shelter, and the result is a huge explosion....completely destroying the aircraft...and sometimes leaving the net untouched :roll: :roll: :roll:
is there a way to switch off the collision attributes of a particular object :?
Is it live.sim or something that contains the "collision" attributes? Just delete it?
Maybe look at an object known to have no collision model.
Lesse, the "clutter" trees don't have one, right?
Also, the "console map error" problem claims that they quay objects have no collision models and returns an error.
Not sure but I think the Crimea rock is one such object. I think I saw AC flying through it without harm :?
Crimea rock is definately collideable....
I may have found a sort of work around.......
I changed the attributes of the standard masking net in the static.ini ...to this.....
[buildings.House$AirdromeMaskingnet]
Title Airdrome_Maskingnet
MeshLive 3do/Buildings/Airdrome/Maskingnet_5m/live.sim
MeshDead 3do/Buildings/Airdrome/Maskingnet/live.sim
AddHeightLive 5.0
Body WoodSmall
Panzer 0.0001
what it does is....... the live mesh is my own net...without poles set at 5m. height...so planes can go underneath it.......(I changed my 4 and 6 m. height nets to a single 5m. version)
when destroyed it changes to the default net with poles at ground height....but because it is now Mesh Dead it is not a collideable object and you can drive straight through it
Of course it can no longer be destroyed a second time....but it doesn't catch any bullets either....or protect a plane parked underneath