MODS MANAGER.
#1

i think that it's a good idea, if somebody could programing a mod manager to make easy the install and the way to know what you have instaled with versions and stuff.


hope that some body can do this will be a really cool aplication.
Reply
#2

It exists.

-JSGME is the option 1.
-New wrapper.dll is the other option.

With this two options you can enable or disable whatever installed mod very easily.

Regards.
Reply
#3

yes but says that wraperr dll needs russian exe file that means that my game will be in russian???
Reply
#4

Potenz Wrote:yes but says that wraperr dll needs russian exe file that means that my game will be in russian???

No, just means that it should be installed alonside the old sound mod or mod activator.
Reply
#5

You need the Russian exe. It's the only cracked to allow mods. You don't have any other option... with or without mods manager.
Reply
#6

What would a mod manager do?
Provide a GUI that lists mods and allows you to flag each of them enabled/disabled? Why? To waste some more resources? Like all the cr4p the Windows runs behind your back wasn't enough? (hint: disable services you don't need, disable autostarts you don't need)

There is a new wrapper that allows us to have separate folders for each mod in a MODS folder. That's more than enough for mods managing.
That can be used just like a GUI for listing/enabling mods (after all, Explorer IS a GUI): Put each mod in its own folder and name the folders something that reminds of the mods they contain (e.g. soundmod, visibility, bomberpack, reticles, etc) and use two-digit numbers at the beginning of the foldername so you can tell the wrapper what to read first (it goes 0-9 then a-z). You may also use tags in the foldername, e.g. 00_sounds_soundmod, 01_fixes_reticles, 05_effects_smoke and so on.

I have my MODS folder organized like that and I don't feel the need for a mod manager at all.
On the other hand if someone feels like coding a mod manager I can't stop him... in fact I wouldn't anyway. I can only say that I hope our coders would use their skills for something more usefiul. Like a program that calculates the ratio between aircraft type, negative vertical speed (dive) and airspeed and decides when to trigger dive sounds, manages the volume etc

(I guess I should learn how to code instead of air-cooling my teeth...) Smile
Reply


Forum Jump:


Users browsing this thread: 3 Guest(s)