All-in-One...my mods
#61

shall I ask LOL Rone then? Is he the author of the static ini or what? :roll:
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#62

vpmedia Wrote:shall I ask LOL Rone then? Is he the author of the static ini or what? :roll:

his original static ini made some objects easier to destroy....but he never messed with the trees

I made the trees harder to destroy (he was going to but never did before he left)....and I also gave the damaged trees a damaged tree instead of just disappearing from sight

I also added new tree types (some of mine and some of other peoples)

and in my latest one I replaced one ugly tree with a new tga


instead of disabling the static ini...try disabling the 'trees textures' folder and see how it goes
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#63

hi fabianfred, im enjoying this new dimension to the sim with your mod.

looking forward to more tweaks thak you
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#64

Yes people, i am in the right place, i think. i have a question about the duration of the Smoke on destroyed stationary aircraft. How can i change this? I have the "smokes-Effects" map in my MOD Folder, but i also see there is a AAA Map within my MOD Folder. which one of them do i have to eddid? because it looks like there are 3 maps, all having something do do with changing smoke and stuff.

Some of the EFF files called: SmokeBlack_Wreckage_Explode:

[ClassInfo]
ClassName TSmokeSpiralParams
[General]
MatName ..\Materials\WhiteSmoke.mat
Color0 0.0 0.0 0.0 1.0
Color1 0.5 0.5 0.5 0.3
nParticles 200
FinishTime -1
MaxR 1
PhiN 4.0
PsiN 4.0
LiveTime 25
EmitVelocity 1.0 2.0
EmitFrq 48.0
Wind 0.8
Size 1.0 4.0
GasResist 0.1
VertAccel 1.0
Rnd 0.25
EmitTheta 0.0 30.0

What does most of the stuff mean?
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#65

Hello Fabianfred and other users of this mod pack.

While playing a mission on the Smolensk map, here is what I saw at both German and Soviet bases:

[Image: 1904200810-15-19.jpg]

[Image: 1904200810-14-53.jpg]

As you can see the camouflage nets alongside the runways are hanging in the air.

I found a fix by editing the static.ini file as follows:

1) Open the static.ini file with NotePad and search for "maskingnet"

2) Change the section "[buildings.House$AirdromeMaskingnet]" so that it appears as follows:


[buildings.House$AirdromeMaskingnet]
Title Airdrome_Maskingnet
MeshLive 3do/Buildings/Airdrome/Maskingnet/live.sim
MeshDead 3do/Buildings/Airdrome/Maskingnet/dead.sim
Body WoodSmall
Panzer 0.0001


3) Save your changes and exit NotePad.

4) Problem gone!

Cheers,

Vincent
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#66

actually...it was not a fault....I made it that way....lol

because I was fed up with great big bombers (or any a/c) just touching a flimsy little net...and being instantly destroyed by it :roll:

so I used my modded net which is high enough to clear an a/c passing underneath it.....but when it is destroyed it reverts to a standard one...on the ground....BUT...this one (being the damaged one) doesn't have a collision model ...so you can pass right through it :wink:
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#67

OK I see! Thanks for the reply. I noticed that you also put other versions of Masking Nets objects, so I thought that the matter you described above was for your new objects only, not the default masking net. Anyway it can be adjusted to our liking, so that is fine.

Thanks again and cheers from Tokyo,

Vincent
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#68

Is there a way to make this mod compatible with slirpy's bright flames etc?
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#69

Please can someone tell me wich mod alter the ships ( fires, AAA... ) and how to install it please?? Thank's!!
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#70

if you ONLY want the ship AAA part of this mod......then download the whole mod....and install the ships_ini folder into your MODS folder....it contains the ships.ini file which has altered strengths for the small AA guns so that they can be destroyed by cannon/MG/bomb/rocket/torpedo


BUT...this came out before the new ships by FC...so if you just install this...then his will not work

Best to use a FREE program called WinMerge....this can load two text files in seperate panes, side-by-side and will highlight any differences between them...and allow you to copy a line from one to another

Nothing is simple with these mods....but a little work and they are worth it!

Best if you can try and understand how they work....then it becomes easier.
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#71

Thank's for the info will wait for a mixed mod
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#72

If you PM me your e-mail address, I can e-mail you my combined stuff.
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#73

oh you saying i can install the shippack and still retain the damage mod?

oh please send me your combined stuff vtrelut then if you please.

carlospapote1@aol.com

i havent install the ship mod just because of this reason
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#74

thanks i got the email.

one question.... if i add any other building mod, be a new one from Fisneaky that is not on the ini

or a building from another moder. would that screw up everything else or just not be affected by the destruction mod while the rest would be normally affected?
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#75

download link doesn't work, any place to find the most recent "all in one" ? Big Grin

In fact here is my problem: i downloaded and installed fabian's ini files found on his download site, but now i can't save missions any more, can't register a track...

it's probably that i am missing some objects from his static.ini, but i don't know which.

I already have AAA static planes, canon objects, shippack 1.0 ... it is quite difficult in fact to maintain an up to date static.ini !
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