Start procedure
#1

Now, when our great modders make all these amazing thighs I was wonder, if it possible to simulate a more complicated start procedure.

I think you now what I'm talking about, start mission with canopy open, switching magnetos, oil pomp, fuel pomp...etc. Priceless !
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#2

.... reflector on. Saftey catches off. :wink:
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#3

It's a good idea, but probably will never happen.. It's been discussed before on other forums, the upshot being that it would be impracticle unless you had in your possession a set of correct pilot notes for each type.. What happens if you don't possess them, or can afford to buy them??
If the modders could do this they would then have to include all the pilots notes for all the different aircraft so that everyone, not just the lucky few who have pilots notes can use the mod...
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#4

MICHOO Wrote:...I was wonder, if it possible to simulate a more complicated start procedure.

You can do that right now with a macros capable joy mapper. Smile
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#5

I think a fairly simple but closer to real life than we have now startup procedure could be implemented,

Mix to 100%
Mags 1 + 2 ON
Throttle 10%
START (I key by default)

that would be closer to the real thing than we have now
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#6

You would need a working mixture control to do it right, Oleg gave a bunch of U.S. aircraft a mixture control with two settings; 100% rich and 120% rich. Never seen such a mixture control on a real Corsair or Hellcat. A full-real start up procedure is time consuming and few players really have the patience for such things. The squadron I am in certainly doesn't, with them it's hit the ignition and take off as fast as possible.

F4U-1/-1A:
Ignition switch "off".
Mixture "idle cut-off".
Rotate prop by hand four or five revolutions (done by ground crewman)
Fuel selector "reserve"
Cowl flaps "full open"
Prop control "take off RPM"
Carburetor air control "direct"
Supercharger "neutral"
Insert starter cartridge, close breech and lock, close and lock access door (done by ground crewman)
Throttle open 1 inch
Battery "on"
Instruments "on"
Electric auxiliary fuel pump "on"
Electric primer switch "on" for approx 5 seconds
Mixture to "Auto Rich", electric auxiliary fuel pump "off"- done simultaneously
Ignition "both"
Starter switch "on" until engine runs smoothly
Primer switch "on" intermittently until engine runs smoothly
Idle at 1000 rpm, if oil pressure does not register in 30 seconds, stop engine

Engine warm up and systems checks are done at 1000 to 2000 rpm, the wheel brakes in Il2 will not hold the Corsair at such engine speeds and Il2 does not model all of these procedures. Going through the whole thing, including warm up and systems checks, can easily consume 15 minutes. I'd like a little more complexity, but even MicroSoft doesn't model all the systems required in a real aircraft.
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#7

i kind of support the idea
some of the planes dont have the mixture control though Cry
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#8

At first time, we could start the game in cockpit with :
- open canopy
- mixture on 0%
- propeler control (english ?) on 0%
- magneto OFF
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#9

Yet again maybe an new AC slot could be used with this sort of mod. Like Lock On Flamming Cliffs the Su-25T has a more advanced start up compared to say the F-15 or Su-33.
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#10

Cat_Mouth Wrote:At first time, we could start the game in cockpit with :
- open canopy
- mixture on 0%
- propeler control (english ?) on 0%
- magneto OFF

I can make an rcu file that will do that for you, when ever you spawn (including air-start). This will work in both modded and unmodded versions of the game.
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#11

Don't think I'd like to do a mid-air spawn with canopy open, prop at 0, mixture at 0, throttle at 0 and magnetos off. Confusedhock:
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#12

No457_Squog Wrote:I can make an rcu file that will do that for you, when ever you spawn (including air-start). This will work in both modded and unmodded versions of the game.

It would be great. First step to start sequence !!!
If you do that I would be very happy !!! THX

What is a rcu file, please ?
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#13

Cat_Mouth Wrote:What is a rcu file, please ?

The rcu file exists in the root folder of your '46(m) installation directory. It serves as an 'index' for all scripts to be run at spawn-time. The rcu file represents a way for the user to add basic script support to the game engine. For example, here is the "Garbage Collect" (GC) Script:

Code:
GC
GC
GC
timeout 3600000 f gc.cmd

It cleans the memory three times, and then tells itself to run after 3600000ms (60mins) has passed.

Back on topic - A 'coldstart' script has been completed!

DOWNLOAD HERE

Here are the instructions for installation:
  1. Download the above file straight into your root IL-2 directory (next to your il2fb.exe file)
  2. Open the 'rcu' file (in the same directory) with notepad
  3. Add the line "@file coldstart.cmd" on a new line

To UN-install:
  1. Open the 'rcu' file with notepad
  2. Delete the line that contains "@file coldstart.cmd"

It's that easy!

Here's the code in the script:
Code:
hotkeycmd EXEC MagnetoMinus
timeout 1000 hotkeycmd EXEC MagnetoMinus
timeout 1200 hotkeycmd EXEC MagnetoMinus
hotkeycmd EXEC COCKPITDOOR
hotkeycmd EXEC Radiator
hotkeycmd EXEC Radiator
hotkeycmd EXEC Radiator
hotkeycmd EXEC Radiator
hotkeycmd EXEC Radiator
hotkeycmd EXEC AIRCRAFT_TRIM_H_MINUS
hotkeycmd EXEC AIRCRAFT_TRIM_H_MINUS
hotkeycmd EXEC AIRCRAFT_TRIM_H_MINUS
hotkeycmd EXEC AIRCRAFT_TRIM_V_PLUS
hotkeycmd EXEC AIRCRAFT_TRIM_V_PLUS
hotkeycmd EXEC AIRCRAFT_TRIM_V_PLUS
hotkeycmd EXEC AIRCRAFT_TRIM_V_PLUS
hotkeycmd EXEC AIRCRAFT_TRIM_V_PLUS
hotkeycmd EXEC AIRCRAFT_TRIM_V_PLUS
hotkeycmd EXEC AIRCRAFT_TRIM_V_PLUS
hotkeycmd EXEC AIRCRAFT_TAILWHEELLOCK
hotkeycmd EXEC Step0
hotkeycmd EXEC Mix0
hotkeycmd EXEC Power0
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#14

WHAOU !!!!!! Excellent !!!!!! THX THX THX !!!
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#15

Sorry, I follow you install instruction, but it doesn't operate ....
I don't undertsand why ?

@ stansdds : I never start the game in flight, always on runway.
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