ShipPack 1.0
#76

Rgr, so The Essex class is Good for Korea as it is.

I am simulating some 1960 action, so I have a skin with an ageled deck if anybody wants it (of teh illustrious, -the Karel Doorman- that later became the 25 de Mayo. Since in Argentina we had Corsaris, F4U 5N and NL
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#77

Baco, you're a man after my own heart! :lol:
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#78

Update for ShipPack2

I had some strange problems with new ships, they wouldn't show in mission but it seems that I solved it. Here is a list of ships that will be included in ShipPack2.

American CVL carriers
SanJacinto
BelleauWood
Princeton

Sea plane tenders
SPTender0-American sea plane tender
SPTender1-Japanese sea plane tender
Akitsushima


Transport ships
TroopTransp - Troop Transport
Transport4- Heavy armed transport ship
Transport5- Stationary ship,camouflaged with palms
Transport6- Stationary ship,camouflaged with palms

Destroyer
USSMcKean

Japanese cruiser
Mogamy
+
Few empty slots for advanced users.

As Cheech asked for USS sea plane tender Mackinac AVP13 , I would appreciate if somebody have pictures and info for that ship.

FC
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#79

If I install this can I still use fabianfreds destruction mods?
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#80

Huxley_S Wrote:If I install this can I still use fabianfreds destruction mods?

Both mods share some files so you need to adjust one or another. Critical files are:

ships.ini
technics.ini
stationary.ini
chiefs.ini

In ShipPack all added parts in above mentioned files are marked with ShipPack Start and ShipPack End. Be careful, some files have more than one added section.

Copy/Paste these parts into same place in other mod.

FC
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#81

As Cheech asked for USS sea plane tender Mackinac AVP13 , I would appreciate if somebody have pictures and info for that ship.

Detailed pictures at this site.
http://www.history.navy.mil/photos/sh-u ... /avp13.htm


[Image: n52332.jpg]
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#82

FC Wrote:I have some problems with new ships at the moment but I hope I'll solve it. My plan is to Add 3 empty slots for advanced users which will enable them to make ships they want.

FC

FC

I beg pardon for obtrusiveness and avidity :oops: , but regardless there are whole
classes of ships.
For example, battleships.
In reale battleships were many types.
And battleships had not only the USA, Japan and Great Britain.
Cruisers there was a yet greater great number.
If you decided to insert clones of ships in shippak-2, insert more clones, please.
2 clones of Marat
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#83

FC Wrote:
Huxley_S Wrote:If I install this can I still use fabianfreds destruction mods?

Both mods share some files so you need to adjust one or another. Critical files are:

ships.ini
technics.ini
stationary.ini
chiefs.ini

In ShipPack all added parts in above mentioned files are marked with ShipPack Start and ShipPack End. Be careful, some files have more than one added section.

Copy/Paste these parts into same place in other mod.

FC

Does anyone have a copy of these modded files they can put a link to? I would guess that a lot of users have both. Thanks.
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#84

YuVe Wrote:[quote="FC"]

I have some problems with new ships at the moment but I hope I'll solve it. My plan is to Add 3 empty slots for advanced users which will enable them to make ships they want.

FC

FC

I beg pardon for obtrusiveness and avidity :oops: , but regardless there are whole
classes of ships.
For example, battleships.
In reale battleships were many types.
And battleships had not only the USA, Japan and Great Britain.
Cruisers there was a yet greater great number.
If you decided to insert clones of ships in shippak-2, insert more clones, please.
2 clones of Marat
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#85

Oh it just keeps get'n better 8) Thank You FatCat & Archie.
[Image: Clash_of_SteelThumbnail.jpg]
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#86

Wow! The APD is GREAT. Perhaps one of the existing merchants can be made into a jap AP with the addition of the type A barges already in game.

Wow, just wow.



tater
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#87

Huxley_S Wrote:
FC Wrote:
Huxley_S Wrote:If I install this can I still use fabianfreds destruction mods?

Both mods share some files so you need to adjust one or another. Critical files are:

ships.ini
technics.ini
stationary.ini
chiefs.ini

In ShipPack all added parts in above mentioned files are marked with ShipPack Start and ShipPack End. Be careful, some files have more than one added section.

Copy/Paste these parts into same place in other mod.

FC

Does anyone have a copy of these modded files they can put a link to? I would guess that a lot of users have both. Thanks.

Just PM me your e-mail address and I will e-mail the files. My files combine the Fabianfred modded files, the additional sections related to the ship pack, and the objects/skins added by Fisneaker for buildings.
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#88

Looking beautiful FC! Big Grin
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#89

FC Wrote:I know that there are many ships and nations but you have to understand that Archie and me are working in our free time and we can't do everything. There were ~75 ships in game before our first Ship Pack, we added 30 new ships. Can you see how big is that increase?

For me it's easiest to just clone one of the existing ships but I don't like that. I'm doing that just because game desperately need more ships.

I have 5 empty slots in upcoming ShipPack and that will stay that way. But I can make another Ship pack that will have only clones . So anybody who want clone of some ship can post his request here and then I'll make requested clones.

Here are pictures of first ships from ShipPack2, they still have old skins but Archie is fast and these ships will soon get new look.
FC

FC
You thought of a very correct decision. Smile
Do, please, separate ShipClonePack.
List of ships for this Pack it is possible to make here.
To my list it is possible to add necessary ships really.
Only one request, that this ShipClonePack was taken into account in
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#90

So.
The list for ShipClonePack.

2 clones of Marat
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