HDR/Bloom lighting mod
#46

bigbossmalone Wrote:Bee
I tried it with FSX - doesn't seem to work. Cry
That doesn't matter, though, it works with IL2!! :lol:

It work with FSX and any other DirectX9 games. But you need to have the DirectX9 version. The one for IL2 Sturmovik is the DirectX8 version...
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#47

On Vista w/DX10 the fps and sound quality are seriously downgraded Cry but it really looks excellent :wink:

EDIT: Scratch that first observation, accidentally had it in OpenGL. This little jewel is a keeper, beautiful scenes! Confusedhock:
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#48

http://www.prideout.net/bloom/

http://harkal.sylphis3d.com/2006/05/20/h...rendering/

http://www.dreamcatchergames.com/forums/...hp?t=24521
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#49

bump

Any progress squeezing her into OpenGL?
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#50

plus one for the mod, i dont like the ingame dissapearance thing, so +75456345324513 Big Grin
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#51

And here is current situation about HDR & Bloom effect for OpenGL (and now you imagine deep manly voice)

1.It is possible to make it. And for someone who knows what is doing it is not so hard.

2.It is possible to make in two different ways, which differs in hardware demanding. We could have only bloom and sky and landscape would look very impressive with that. And we also can have HDR lighting, sky and landscape would look like real (FSX could kiss its own ass) we could have even real lighting and shadows in the cockpits.

3.We need source code of the simulation, which only QTim probably have, I have tried to contact him, but no use, he is not replying. And we need skillful programmer for make it.

Here is what two programmers which I have contacted said about it. They are both works in game development companies so they are probably know what they are talking about:


[quote]So if I understand this right, the game doesn
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#52

is anyone known to be tinkering with this one, for open gl?


TS
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#53

Tigershark Wrote:is anyone known to be tinkering with this one, for open gl?


TS

As far as I know, no.
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#54

When I turn the Antialias way up on open glide the effect is similar to this. Is this effect related to AA?
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#55

Hmm, the link in the original post keepsgiving me a corrupt file and the developers page seems to no longer have it listed. Is someone able to link me to a download of the LOMAC version? Thanks!
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#56

poncho Wrote:When I turn the Antialias way up on open glide the effect is similar to this. Is this effect related to AA?

No


Brophmeister,

Here it is, that is the same:

http://boris-vorontsov.narod.ru/enbseri ... _v0004.zip
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#57

Oh
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#58

Avala,
It wouldnt hurt to try, but have you tried this one: http://www.simhq.com/forum/ubbthreads.p ... 33&fpart=1

Those EE2 seem to have it up an running...


TS
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#59

Thanks Avala! Big Grin
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#60

Also a good thing is...most DX-Games accept this MOD.

Here, I have tweaked my HDR&BLOOM Config a bit...not to strong effect, balanced I think.

Quote:[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=1
BugFixMode=3
SkipShaderOptimization=0
QuadVertexBuffer=0
[EFFECT]
EnableBloom=1
EnableOcclusion=1
EnableReflection=1
EnableMotionBlur=1
EnableWater=1
EnableShadow=1
DepthBias=1
[INPUT]
KeyUseEffect=08
KeyBloom=30
KeyOcclusion=09
KeyReflection=40
KeyCombination=16
KeyShadow=119
KeyWater=20
[REFLECTION]
ReflectionPower=100
ChromePower=100
UseCurrentFrameReflection=1
ReflectionQuality=2
ReflectionSourceSpecular=80
ReflectionSourceTFactor=80
UseAdditiveReflection=1
ReflectionDepthBias=1
UseLowResReflection=0
ReflectionSinglePass=1
[BLOOM]
BloomPowerDay=10
BloomFadeTime=900
BloomConstantDay=1
BloomQuality=1 //0,1 recommend
BloomScreenLevelDay=40
BloomCurveDay=2
BloomPowerNight=25
BloomConstantNight=5
BloomCurveNight=0
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=10
BloomAllowOversaturation=1
[SSAO]
UseFilter=1
OcclusionQuality=2
FilterQuality=2
DarkeningLevel=100
BrighteningLevel=5
IlluminationLevel=5
AdditiveIlluminationLevel=5
UseAmbientOcclusion=1
UseIndirectLightning=1
[COLORCORRECTION]
DarkeningAmountDay=14
ScreenLevelDay=40
ScreenLevelNight=20
DarkeningAmountNight=20
GammaCurveDay=0
GammaCurveNight=2
ColorSaturationDay=1
ColorSaturationNight=3
UsePaletteTexture=1
[PLUGIN]
WeatherMod=1
[WATER]
UseWaterDeep=1
WaterDeepness=50
WaterQuality=2
[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=60
ShadowAmountNight=30
ShadowScreenLevelDay=40
ShadowScreenLevelNight=20
ShadowQuality=2
UseShadowFilter=1
FilterQuality=2
[ENGINE]
ForceAnisotropicFiltering=1
MaxAnisotropy=16
ForceDisplayRefreshRate=1
DisplayRefreshRateHz=100
[MOTIONBLUR]
MotionBlurQuality=2
MotionBlurVelocity=100
MotionBlurRotation=100

Hope, you like it...if someone gets better, please tell me how. Smile

Later.
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